That makes sense, funny enough most of the scenes I've rendered in the last few years either have shadow catchers or frontal projected textures on a plane and green is a colour that bleeds (it was a terrain texture I used)
It was a lot more than I expected, I have a lot to learn about the lights
Search found 90 matches
- 2017-03-04, 15:46
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 19460
- 2017-03-04, 14:28
- Forum: General and Miscellaneous
- Topic: Something for the weekend end
- Replies: 2
- Views: 14216
Something for the weekend end
One of the users of Game Guru did this, I find it very inspiring, I'd imagine he's used a Thriller BVH also a script to make the timing differ between the characters (which is available in lua)
https://vimeo.com/206646983
https://vimeo.com/206646983
- 2017-03-04, 14:14
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 63583
Re: GUI issues
ok thanks, I hope its something easily fixed
- 2017-03-04, 12:17
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 300420
Re: Doors
I guess the "easier" solution would be to animate the door?
Have a range of 100 frames, frames 0 to 49 open the door, frame 50 to 100 close it
Can we call a particular frame range?
Have a range of 100 frames, frames 0 to 49 open the door, frame 50 to 100 close it
Can we call a particular frame range?
- 2017-03-04, 11:45
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 19460
Re: Lighting
Ok thanks I've noticed something strange. I seem to be getting the lightmap on the sky? pic0012.jpg scenefiles I've noticed a problem with my door, the normal must of flipped going from C4D back to Sketchup so I'll fix that Sorry I meant I usually do rendered images, all the games I've done in the p...
- 2017-03-03, 16:52
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 19460
Lighting
I'm curious to why when I compile the level on high ,why walls that are in shadow render blue, if it was set to normal its a lot darker
The map is a large outside world then the house inside this
I'm more used to 3D rendering
I prefer the normal settingThe map is a large outside world then the house inside this
I'm more used to 3D rendering
- 2017-03-03, 14:49
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 300420
Re: Doors
Ok I know have a door triggering but not a swing motion, looking at the MoverBinary this hasn't been added yet? I thought it might be able to use something like SetRotation(e,0,90,0) I'm not to bothered if the door swings instantly open from 0 to 90 degrees right now, I can try to make it better lat...
- 2017-03-02, 23:16
- Forum: Cafu Engine Support and Discussion
- Topic: Building on Linux
- Replies: 5
- Views: 14777
Re: Building on Linux
Thanks I'll update over the weekend
- 2017-03-02, 18:58
- Forum: Cafu Engine Support and Discussion
- Topic: Building on Linux
- Replies: 5
- Views: 14777
Re: Building on Linux
Hi, just a quick update, this problem is still there, but I got it working again changing the cpp file:
http://forum.cafu.de/viewtopic.php?f=6& ... Game#p6907
Edit
I think I mentioned it, but I'll say it again I also had to do the alteration for windows to
http://forum.cafu.de/viewtopic.php?f=6& ... Game#p6907
Edit
I think I mentioned it, but I'll say it again I also had to do the alteration for windows to
- 2017-03-02, 17:59
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 300420
Re: Doors
I will don't worry
- 2017-03-02, 15:20
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 300420
Re: Doors
Yes I did see it, I'm not very good with lua
I'll persevere a while longer, I'll create a door in the context and I'll see if I can get it working
Can the door be a model? I don't appear to be able to get a model to move and I've noticed that the lifts etc examples are primitives.
I'll persevere a while longer, I'll create a door in the context and I'll see if I can get it working
Can the door be a model? I don't appear to be able to get a model to move and I've noticed that the lifts etc examples are primitives.
- 2017-03-02, 12:20
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 300420
Doors
The game I hoping to do is more an adventure game not a shooter, it will be a first person view The game will be in a regular house with opening swing doors like any home... so on that note, what is the best way to do this? An animated door or rotate the door by script? Would it be possible to trigg...
- 2017-03-02, 12:06
- Forum: Cafu Engine Support and Discussion
- Topic: Building on Linux
- Replies: 5
- Views: 14777
Re: Building on Linux
It appears to of compiled fine, I've quickly tested the world editor and that seems to work ok
thanks for the quick response
thanks for the quick response
- 2017-03-01, 11:42
- Forum: Cafu Engine Support and Discussion
- Topic: Building on Linux
- Replies: 5
- Views: 14777
Building on Linux
I'm compiling Cafu on Linux Mint but I'm getting the following error DISTRIB_ID=LinuxMint DISTRIB_RELEASE=18.1 DISTRIB_CODENAME=serena DISTRIB_DESCRIPTION="Linux Mint 18.1 Serena" /usr/bin/ld: cannot find -lfbxsdk-static collect2: error: ld returned 1 exit status scons: *** [build/linux2/g++/release...
- 2017-02-28, 23:07
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: smoothing problem
- Replies: 7
- Views: 16937
Re: smoothing problem
ah, right, thank you