ATI Radeon boards like 9600, 9800 etc. currently have rendering problems with Ca3DE, but all NVidia cards from the FX series and higher do work well (and support all Ca3DE features).
The problems with the ATI boards will be resolved in the next release, though.
Search found 2038 matches
- 2004-10-19, 12:59
- Forum: Cafu Engine Support and Discussion
- Topic: Find me a vid card
- Replies: 7
- Views: 12754
- 2004-10-18, 10:45
- Forum: Editing and Mapping with CaWE
- Topic: Prefabs
- Replies: 4
- Views: 8634
having more face division commands would help alot!! i like hammer except it takes forever to get a detailed mesh. add like cut edge 3,4,5 instead of just 2. Well, the modelling philosophy behind Hammer is different from the modelling philosophy in 3DSMax, Wings, etc. Hammer is not mesh- or subdivi...
- 2004-10-17, 18:01
- Forum: Editing and Mapping with CaWE
- Topic: Prefabs
- Replies: 4
- Views: 8634
Well, you could use any other HL1 map editor, make your prefabs (or maps) there, and then simply load them with Hammer. Basically any editor that supports HL1 map editing should work. Otoh, I don't understand why you dislike Hammer that much. (I use version 3.5beta, just for reference.) Hammer is in...
- 2004-10-17, 17:56
- Forum: Editing and Mapping with CaWE
- Topic: Some development questions
- Replies: 18
- Views: 30284
Mhhh. What I don't understand is: How do you make sure that the geometry that you model is "exact"? Making brushes for HL1, HL2, D3, Ca3DE etc. mapping normally requires to align brushes and vertices well, and to model at least the big structural parts in a "clean" and careful manner, such that ther...
- 2004-10-17, 00:53
- Forum: Editing and Mapping with CaWE
- Topic: Some development questions
- Replies: 18
- Views: 30284
The last time I used Hammer, you couldn't manipulate brushes in the camera view. You had to use one of the 2D views. Is that still the case? I think you can edit brushes in Hammer 3.5 beta directly in the 3D (camera) window now, namely when being in Vertex-Editing mode. However, I never found that ...
- 2004-10-17, 00:50
- Forum: Editing and Mapping with CaWE
- Topic: Some development questions
- Replies: 18
- Views: 30284
Patches/Terrains will get lost atm Not quite: Patches can be kept (with a few tricks), but neither displayed nor edited in Hammer. Q3 maps don't support terrains, so they cannot get lost, either. ;) and the texture data also, because Ca3DE uses PNG textures. The textures can be converted, too, alth...
- 2004-10-16, 10:09
- Forum: Editing and Mapping with CaWE
- Topic: Some development questions
- Replies: 18
- Views: 30284
Re: Some development questions
Hello Balr14, and welcome to the Ca3DE forum! ;) 1. How many weapons can I have in total? (I need 56). No problem. 56 weapons means 56 entities, and I don't see anything that limits their number. 2. Can I change weapons with each map? (8 maps with 7 weapons each). No, but you can have all 56 in each...
- 2004-10-13, 23:53
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Normal Maps
- Replies: 3
- Views: 7631
- 2004-10-13, 23:48
- Forum: Editing and Mapping with CaWE
- Topic: Just a little help
- Replies: 6
- Views: 11384
You don't need any special "Caulk" textures in Ca3DE. (At least that's true for the current version, and may be different in the next for some subtle reasons (e.g. with bezier patches etc.).) CaBSP automatically eliminates all polygons that the players can never see, provided the map is really prope...
- 2004-10-12, 16:55
- Forum: Coding and Scripting
- Topic: Does ne1 code?
- Replies: 12
- Views: 26107
I wanna have a c++ Tetris Test Program!!! Seriously. :D Sorry, I don't have mine anymore. My Tetris was actually written in Turbo Pascal, anyways. ;) Besides, i just startetd reading "Physics for Game Developers" published by O'Reilly. Anyone who is interested in Game Physics should read this! I ha...
- 2004-10-12, 11:10
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Make WAD Problems
- Replies: 4
- Views: 9423
- 2004-10-12, 00:10
- Forum: Coding and Scripting
- Topic: Does ne1 code?
- Replies: 12
- Views: 26107
I have never coded before Well, be prepared for a tough experience then. The Ca3DE source code is not exactly suitable for learning programming (especially wrt. the concepts behind C++). On the other hand, don't let that discourage you! We all started in some way or another, and the times of Tetris...
- 2004-10-12, 00:06
- Forum: Cafu Engine Support and Discussion
- Topic: ATI fixes rendering issues in their latest driver release
- Replies: 12
- Views: 24103
yes i noticed that ca3d takes up a good deal of processor time. is there a way we could 'disable' un-needed functions of the engine? like if we have a single player game can we disable all mplayer stuff? Sorry, no. Multi-Player is indeed more expensive than Single-Player, but the real and most impo...
- 2004-10-10, 11:34
- Forum: Coding and Scripting
- Topic: Does ne1 code?
- Replies: 12
- Views: 26107
I think it would be a good thing to write down the problems we encounter That would be great! I'd be happy to help, plus to also upgrade the "official" docs. What about Openwatcom? I tried to download it from the page, but i found only versions you have to pay for. Thought it was free :( It is. Jus...
- 2004-10-10, 11:05
- Forum: Website, Forum and Wiki
- Topic: 30 Members
- Replies: 8
- Views: 28976