Search found 170 matches
- 2004-12-09, 23:28
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16699
Ive started working on a map to contribute and would just like to be up to date with the MAGIC Sure, feel free to ask whatever you want :) SHL: Well i can only try cause its quite complicate to explain ^^ Lets see Its basicly using a similiar method to radiosity, but somehow more dynamic, thats wha...
- 2004-12-09, 04:12
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: i see many errors that could be fixed....
- Replies: 2
- Views: 7047
Those are not really "errors" :roll: Its just what happend, when a mod is just made to show what can be done. There is a lot more.. from wrong player movement, up to strange performance breaks on some areas .. 1. its just a sprite explosion .. although Ca3D offers a nice particel system there is cur...
- 2004-12-08, 23:32
- Forum: Editing and Mapping with CaWE
- Topic: Lighting in levels
- Replies: 9
- Views: 16699
Hi Paul :) First of all, as you already noticed Ca3D is going to support both methods of light, static and dynamic (hardware based lights) Many current AAA titels like Doom3, HL2 or Farcry are using different techniqes to provide nice gfx on your screen. Doom 3 only knows dynamic lights, so all(!) l...
- 2004-11-21, 17:19
- Forum: Cafu Engine Support and Discussion
- Topic: Good to hear about the .ASE format
- Replies: 2
- Views: 5254
Hi Scott :) ASE. will mainly be used for a fast export from Max directly into Ca3d without the disturbing compiling steps that MDL requires. It works well so far and even for very highpoly objects (20k and more) To answer your questions: will they have collision I hope so ^^ Collision for modelobjec...
- 2004-11-07, 17:41
- Forum: Editing and Mapping with CaWE
- Topic: Hammer 4.0
- Replies: 6
- Views: 13487
- 2004-11-07, 17:38
- Forum: Cafu Engine Support and Discussion
- Topic: Crouching....what button makes you crouch?
- Replies: 8
- Views: 12412
Its not implemented (yet) :) I remember that Carsten told me that there was (quite some time ago) a small problem with crouching .. however the player behavior/movement code is (i think) simple. The char is not moving realistic (sliding after stop, unrealistic jump, etc.) In my opinion, this code wa...
- 2004-10-25, 16:42
- Forum: Cafu Engine Support and Discussion
- Topic: Doom3 SDK released
- Replies: 0
- Views: 7687
Doom3 SDK released
Because it is not mentioned so far, here some small note:
The Doom3 SDK is released and you can have a look at the new site containig quite a lot of information ^^
http://www.iddevnet.com/doom3/
The Doom3 SDK is released and you can have a look at the new site containig quite a lot of information ^^
http://www.iddevnet.com/doom3/
- 2004-10-20, 11:39
- Forum: Editing and Mapping with CaWE
- Topic: Some development questions
- Replies: 18
- Views: 30264
Hi im still not at home but got some time to spend here ;) Please stop comparing a leveleditor with a 3d modelling software, they are based on different principle !!! And i don`t understand... if you want details, using a modeleditor why not using a model instead of converting it into a prefab ?? (s...
- 2004-10-07, 23:44
- Forum: Cafu Engine Support and Discussion
- Topic: Which Game?!?
- Replies: 21
- Views: 34360
Sure no problem ;) That's why i mentioned that i have no idea of details , because i never had such a thing in my own hands .. Only this one reference image you gave me. Normalmaps must be done using highresmeshes and i would not use this sideview texture without removing the highlights, or i would ...
- 2004-10-07, 16:16
- Forum: Cafu Engine Support and Discussion
- Topic: Which Game?!?
- Replies: 21
- Views: 34360
After Shadow asked me for spending some gun models, here is some quick result .. maybe you want to use it for your project http://mdkai.codefighter.de/ca3d/wip/paintballgun1.jpg The gun geometry (and texture) is based only on this side snapshot.. http://us.st9.yimg.com/store1.yimg.com/I/xtremepaintb...
- 2004-10-03, 01:37
- Forum: Cafu Engine Support and Discussion
- Topic: Which Game?!?
- Replies: 21
- Views: 34360
- 2004-10-02, 17:25
- Forum: Cafu Engine Support and Discussion
- Topic: Ca3d is a game project, not an engine!
- Replies: 12
- Views: 19777
No, Ca3D is an engine and not a game project .. Im not sure if you had a look on the website.. what you can change/create is a mod for the engine but not the engine itself (for free) So here is the information that also is written on the website ! 1. Making free or private MODs is already covered by...
- 2004-10-02, 13:52
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: engine capacity
- Replies: 8
- Views: 15038
The current playermodels are based on HL1 specs as far as i know . .. so they are very small i think around 600 -800 and with very ugly small textures ^^ So the real limit is based on mdl format itself, as far as i know the (hl1) mdl maximum polycount is 6k. But thats the Limit of this old format, i...
- 2004-09-28, 14:01
- Forum: Coding and Scripting
- Topic: Software Rendering, with a twist.
- Replies: 3
- Views: 9097
Although im not a coder, and therefore i can't understand the performance that must be spend to perform your idea, i know the effect you want to achieve ;) Like you said, you want to create a "physically" correct lens or camview, a bit like the fisheye effect. Why don't you go on for a pixel/vertexs...
- 2004-09-14, 16:28
- Forum: Cafu Engine Support and Discussion
- Topic: Detail textures
- Replies: 11
- Views: 13445