Search found 95 matches
- 2011-10-06, 16:54
- Forum: News and Announcements
- Topic: Of animation channels, blending and poses
- Replies: 2
- Views: 17530
Re: Of animation channels, blending and poses
Great to see you're integrating animation support, a critical thing missing in most engines which requires hopping between the modelling suite and the game constantly and stringing animations together.
- 2011-10-05, 21:25
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Supported model formats?
- Replies: 3
- Views: 13954
Re: Supported model formats?
Very nice, thanks, my compile was from June so it was pretty dated. My friend who's the programmer has slow upload so it would have taken a long time to get it from him. He's interested in implementing OpenGL 3 support in Cafu since DirectX is windows only making it a waste of work, and the current ...
- 2011-10-01, 21:13
- Forum: Cafu Engine Support and Discussion
- Topic: Shot lag?
- Replies: 16
- Views: 15024
Re: Shot lag?
I get the same problem with the 2009 and 2010 and 2011... a deadly bug that's been around for 3 years.
- 2011-10-01, 19:17
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Supported model formats?
- Replies: 3
- Views: 13954
Supported model formats?
In the wiki it says the only supported model format is ase, which is a pretty dead format in the industry, I haven't used since 2004's Doom 3.
Are other formats now supported? Is there a converter tool so I can work with a more common format?
Are other formats now supported? Is there a converter tool so I can work with a more common format?
- 2011-06-26, 14:10
- Forum: General and Miscellaneous
- Topic: Good engine for what we need?
- Replies: 3
- Views: 17552
Re: Good engine for what we need?
I'm playing around with Cafu and seriously considering using it over Unreal(UDK) because I get source access and don't have to be restricted by Epic's licensing. As an open world MMO engine it's pretty useless and would need to be extensively reworked for that, but because my concept is a matrix of ...