Search found 169 matches
- 2004-12-11, 14:11
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Models
- Replies: 35
- Views: 74733
- 2004-11-30, 04:05
- Forum: Cafu Engine Support and Discussion
- Topic: Next release?
- Replies: 1
- Views: 4118
Next release?
Can you give us any indication when that will be Carsten?
- 2004-11-22, 04:39
- Forum: Cafu Engine Support and Discussion
- Topic: Good to hear about the .ASE format
- Replies: 2
- Views: 5275
- 2004-11-21, 15:44
- Forum: Cafu Engine Support and Discussion
- Topic: Good to hear about the .ASE format
- Replies: 2
- Views: 5275
Good to hear about the .ASE format
Just a few questions though, will they have collision? and finally will they be able to use smoothing groups?
Thanks
Thanks
- 2004-10-23, 18:00
- Forum: Editing and Mapping with CaWE
- Topic: The tech demo map
- Replies: 7
- Views: 10513
- 2004-10-23, 14:23
- Forum: Editing and Mapping with CaWE
- Topic: The tech demo map
- Replies: 7
- Views: 10513
- 2004-10-22, 14:25
- Forum: Editing and Mapping with CaWE
- Topic: The tech demo map
- Replies: 7
- Views: 10513
The tech demo map
So Carsten, how is the tech demo map coming along, can you show off any pics?
- 2004-10-19, 03:27
- Forum: Cafu Engine Support and Discussion
- Topic: Find me a vid card
- Replies: 7
- Views: 12796
- 2004-10-14, 06:55
- Forum: Editing and Mapping with CaWE
- Topic: Just a little help
- Replies: 6
- Views: 11419
I'm not running slow shadow its more that I want to get the hang of all the possible things I can do to optimise my map, thats all. Once it comes more detailed it probably will make a difference Carsten: I'll give that a shot, thanks man. The layout of the map is a bunch of tall buildings surroundin...
- 2004-10-13, 05:52
- Forum: Editing and Mapping with CaWE
- Topic: Just a little help
- Replies: 6
- Views: 11419
- 2004-10-12, 17:02
- Forum: Editing and Mapping with CaWE
- Topic: Just a little help
- Replies: 6
- Views: 11419
Just a little help
Hey I'm trying to eliminate a few polygons from my map that wont ever get seen by the player, now as I recall from quake engine games and amp2, you would apply a "Caulk" texture, which would stop those particular surfaces from being calculated in the compile process, thus saving them from being rend...
- 2004-10-11, 14:37
- Forum: Editing and Mapping with CaWE
- Topic: Maps
- Replies: 9
- Views: 14766
Actually I've made about 6 little test maps just to get the hang of the features and the terrain, I've never actually tried to make anything decent though, Just a simple structure here and there, I deleted them all a while ago, I really shouldnt have though, theres one that I could have used as a ba...
- 2004-10-11, 10:22
- Forum: Editing and Mapping with CaWE
- Topic: Maps
- Replies: 9
- Views: 14766
- 2004-10-04, 07:53
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Handy tool for texture artists
- Replies: 10
- Views: 16768
- 2004-10-03, 13:17
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Handy tool for texture artists
- Replies: 10
- Views: 16768