Search found 105 matches
- 2006-04-20, 11:08
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
You have a gmx account, so why not creating a gmx folder in TB ? Not the all-in-one solution, but you can recive and send mails via TB (which is a great mail client ;) ) o_O Where you know that i have an GMX-Account :roll: Well, ive tried to export a simple box and it worked (except that there isnt...
- 2006-04-19, 23:26
- Forum: Coding and Scripting
- Topic: Cant get deathmatch to compile
- Replies: 16
- Views: 21935
Welcome to the Community of CA3DE! First of all, we need to know what operating system and what compiler/IDE your using. Because CA3DE uses MS Visual C++ (or something like that) for Windows to compile. So DevC++ will not work. Wfr, Sindwiller ps. dont ask me about programing questions! Im the bigge...
- 2006-04-19, 18:14
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
Very bad, you should get used to them. Inevitable if you want to get proficient with computers. Btw, emails are a lot easier to use than any forum, website, channels, ... Oh, i use them widely. I'm also an subscriber of the Wilhelm-Tux Mailing List :D . But i only use Emails on Linux. Maybe you sho...
- 2006-04-19, 12:11
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
And i dont like E-Mails (because my Windows Thunderbird cannot send emails and sending only works on Linux Evolution).Carsten wrote: right...
http://rapidshare.de/files/18389687/blah.zip.html
Wfr, Sindwiller
- 2006-04-18, 22:05
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
- 2006-04-18, 20:48
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
Now, the model viewer and the engine crashes when i want to load my model :shock: . My .cmat (in Static): Models/Static/pipe01/system { diffusemap Models/Static/system.bmp red ambientLightRed green ambientLightGreen blue ambientLightBlue } Material in .ase: *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERI...
- 2006-04-18, 13:52
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
http://rapidshare.de/files/18305478/blah.zip.html
Here is the model, .dmf, .obj and .ase.
Wfr, Sindwiller
Here is the model, .dmf, .obj and .ase.
Wfr, Sindwiller
- 2006-04-18, 13:02
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
I have the right Model Path and the right Mod Path. But it doesnt work :( . - Your materials are not assigned right (wrong names in the model/wrong cmat entrys, wrong texture sizes) - your model is not scaled right I dont know what you mean :roll: , can you explain me that? I dont use Blender as the...
- 2006-04-17, 13:03
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
- 2006-04-17, 12:08
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
If you don't have 3D Studio Max, I or maybe somebody else can write a 3ds to md5mesh converter/importer... Thank god i have still Gmax! :D Level geometry is the basic geometry that is used for the radiosity calculation. But static models and details are not "level geometry" even though they are ins...
- 2006-04-17, 10:47
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
- 2006-04-17, 09:50
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
- 2006-04-15, 17:01
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
- 2006-04-15, 15:40
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
2. Well, DeleD is the most best and adaptable modeler for level deisgn. It has an really easy to use interface and it feels like Hammer/Worldcraft. :D I like this "Editor" because it isnt just a editor (like Hammer), it is much more. It has CSG functions, low-poly routines and is suitable for static...
- 2006-04-14, 21:38
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48434
New here!
Hello! Im new here and i have'nt tried the engine yet (yes, shame on me!), but i think i'll use it for further development. It looks soo cool! Only some questions/suggestions: 1. Can i use for world lightning ONLY lightmaps and for dynamic meshes (static models, characters, weapons) per-vertex (or w...