Search found 95 matches
- 2012-01-18, 21:44
- Forum: Cafu Engine Support and Discussion
- Topic: Bringing Cafu beyond the current generation.
- Replies: 14
- Views: 22748
Bringing Cafu beyond the current generation.
I'm from the world of Maya and Blender, where graphics come slow with astounding results. When thinking of how to get these results with conventional raster it dawned upon me... photon mapping compared to the actual ray tracing consumes soo little CPU power that even with many thousands of rays, it ...
- 2012-01-18, 20:06
- Forum: Coding and Scripting
- Topic: GUI: Materials for buttons
- Replies: 5
- Views: 5608
Re: GUI: Materials for buttons
Thanks alot, so if this works it shuld be used somewhere in the demos... maybe even in the Techdemo... Should I create a Ticket? :D Well, I'm not sure if this merits a ticket (the existing boxes are not broken after all) -- although I can imagine that this would certainly be an improvement over the...
- 2012-01-17, 22:45
- Forum: Coding and Scripting
- Topic: GUI: Materials for buttons
- Replies: 5
- Views: 5608
Re: GUI: Materials for buttons
Well at some point the whole demo needs to be overhauled, when the new graphics system is in place, a redone GUI would go alongside that.Haimi wrote:Thanks alot, so if this works it shuld be used somewhere in the demos... maybe even in the Techdemo... Should I create a Ticket?
- 2012-01-17, 22:27
- Forum: Coding and Scripting
- Topic: GUI: Materials for buttons
- Replies: 5
- Views: 5608
Re: GUI: Materials for buttons
I've tried a customized GUI with alpha materials and it worked just fine, don't know if non-square/rectangular buttons are possible.
- 2012-01-16, 23:52
- Forum: Cafu Engine Support and Discussion
- Topic: The Roadmap...
- Replies: 13
- Views: 8945
Re: The Roadmap...
As our Radiosity computations in CaLight inherently produce physical quantities that are tone-mapped to lightmaps, I guess that we here have a very good source for HDR values as well... In that case all you have to do is store the values at a higher precision and adjust the tone mapping to make CaL...
- 2012-01-09, 14:42
- Forum: Cafu Engine Support and Discussion
- Topic: The Roadmap...
- Replies: 13
- Views: 8945
Re: The Roadmap...
That's a very nice thought and certainly welcome -- but if you want it to be really effective, then get more programmers. This is really the most important resource that we need to get features implemented, tickets closed, etc. Yes, I'd only be looking for programmers, I could do everything involvi...
- 2012-01-08, 23:52
- Forum: Cafu Engine Support and Discussion
- Topic: The Roadmap...
- Replies: 13
- Views: 8945
Re: The Roadmap...
Thomas is a little busy with University this time of year, but since he's been studying the engine it shouldn't take too long for the basic implementation, after that it's just a case of plopping in features one by one... I'm thinking having the best looking real-time lighting should take precedence...
- 2012-01-07, 19:33
- Forum: Cafu Engine Support and Discussion
- Topic: The Roadmap...
- Replies: 13
- Views: 8945
The Roadmap...
Soo, my poorly made tiered ticket roadmap... oh boy, there's a lot of work to do.
I can handle the big xx, Thomas will be helping with Graphics and some other things.
Oh poor Carsten, have any commercial or even notable titles come out of Cafu? I intend to change that.
I can handle the big xx, Thomas will be helping with Graphics and some other things.
Oh poor Carsten, have any commercial or even notable titles come out of Cafu? I intend to change that.
- 2012-01-03, 15:25
- Forum: Editing and Mapping with CaWE
- Topic: CaWE > Hammer
- Replies: 1
- Views: 11762
CaWE > Hammer
CaWE is a lot easier and faster to use* with a more features compared to Hammer. But there's one huge advantage, I've never seen it corrupt things on compile. This simple looking piece of brush geometry was garbled up in hammer, but in Cafu, no problem. http://i.imgur.com/HGU7W.jpg Didn't port over ...
- 2011-12-27, 08:50
- Forum: News and Announcements
- Topic: Merry Christmas
- Replies: 2
- Views: 15552
Re: Merry Christmas
Great to hear a new milestone coming soon, the old stable from 2009 probably turns people away.
I need to bother Thomas into working on the renderer more lol.
I need to bother Thomas into working on the renderer more lol.
- 2011-12-03, 04:33
- Forum: Cafu Engine Support and Discussion
- Topic: What is the current state of the Mac OS X build?
- Replies: 6
- Views: 5310
Re: What is the current state of the Mac OS X build?
2.3GHz dual-core Intel Core i5
2GB RAM
500GB HDD
Intel HD Graphics 3000
$599.00
2.5GHz dual-core Intel Core i5
4GB RAM
500GB HDD
AMD Radeon HD 6630M
$799.00
Steep price for the specs, the price of small.
Shoebox sized ITX computers with powerful hardware are fun things, cost nearly as much though.
2GB RAM
500GB HDD
Intel HD Graphics 3000
$599.00
2.5GHz dual-core Intel Core i5
4GB RAM
500GB HDD
AMD Radeon HD 6630M
$799.00
Steep price for the specs, the price of small.
Shoebox sized ITX computers with powerful hardware are fun things, cost nearly as much though.
- 2011-12-02, 21:39
- Forum: Cafu Engine Support and Discussion
- Topic: What is the current state of the Mac OS X build?
- Replies: 6
- Views: 5310
Re: What is the current state of the Mac OS X build?
If you're saying it's not an option for legal reasons, if you buy the copy of OSX that you then patch and install it is perfectly legal.
The software patched is OSS licensed, thus Apple has no say over what you do to it.
The software patched is OSS licensed, thus Apple has no say over what you do to it.
- 2011-12-02, 08:29
- Forum: Cafu Engine Support and Discussion
- Topic: What is the current state of the Mac OS X build?
- Replies: 6
- Views: 5310
Re: What is the current state of the Mac OS X build?
How about hackintosh?
You can also get MacOS running in a VM, barely works though.
You can also get MacOS running in a VM, barely works though.
- 2011-11-23, 08:21
- Forum: General and Miscellaneous
- Topic: DirectX vs. OpenGL
- Replies: 9
- Views: 27820
Re: DirectX vs. OpenGL
And I'm not sure if OpenGL is supported on the XBox. ;-) I haven't looked in a long time, but I believe it does have at least full 2.1 support, not nearly as well optimized as D3D on it, not surprising. The PS3 uses OpenGL ES 2.0, which is pretty ancient and has a bunch of extra features stuck on.....
- 2011-11-22, 20:43
- Forum: General and Miscellaneous
- Topic: DirectX vs. OpenGL
- Replies: 9
- Views: 27820
Re: DirectX vs. OpenGL
I think you should concentrate on OpenGL simply for the sake of it being multiplatform, D3D11 would be nice, but it only works on Windows, thomas and you getting OGL3.2 working would be more beneficial since that is portable to Linux/BSD/Windows/MacOS/andothers modernizing the engine graphically acr...