Search found 28 matches
- 2006-06-01, 03:19
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
I may try to add more after I get the basic doom 3 style pysics in...still checking best options...I'm thinking Newton just because I did not like ode when I put it in xreal...it was slow and unrealistic! Newton looks better for games! I will add my own custom features to it once its in...so it will...
- 2006-05-30, 22:41
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
- 2006-05-30, 16:24
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
Ya, I think that if I am to add physics to ca3de I will have to do something a little more simple...If what I do is not advanced enough for what your looking for You can add stuff later! All I am looking for is physics close to what was seen in doom 3! Like vehicles, barrels that move when shot ect....
- 2006-05-29, 18:57
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
well I could but I was looking for the less costly approach!!! I will link you to some of the ones I was looking at later today!E.g. why not base the physics system on http://www.ageia.com/developers/api.html ?)
PhysX looks awsome tho!
- 2006-05-28, 21:40
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
Ok just got the D3 techdemo map shots and they are great! Whoever is doing the brushwork on this is amazing! I love it....It looked better then D3's maps! And were those custom weapons! They were great too! Will your gui system be ingame like D3 as well!? I hope the PPL will be the same too...bright...
- 2006-05-28, 21:29
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
About the menu system, I will wait then! :) If it is ok I would like to start on a basic save load system tho! AND SP aspects. (I will just add to the mod code! ) As far a my part in the techdemo...I will wait until I get a for sure thing to do...like someone says "hey n321 start on a boat "...then ...
- 2006-05-27, 23:40
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
I can most likely help the best with models. BUT my texturing abilities are decent. I would like to join the developers user group, I have been talking with Carsten about licencing and he has invited me to join. Out of curiosity, what model format do you want static map models in...I am guessing lwo...
- 2006-05-26, 23:43
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
- 2006-05-26, 23:35
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
Ok...well on the spot I have a high poly model that I made for a cg calss at school. It would be great for a normal map...have not made the lowpoly yet because I'm still working on my nomal map creation techniques! :D I am almost finished with a low poly version though! I also have an m16 and a few ...
- 2006-05-26, 22:53
- Forum: Editing and Mapping with CaWE
- Topic: Techdemo, Step #2 (indoor part)
- Replies: 34
- Views: 36861
- 2006-05-17, 23:07
- Forum: Editing and Mapping with CaWE
- Topic: Doom 3 looks
- Replies: 4
- Views: 7390
Doom 3 looks
So I see that ca3de's map editor can load up DooM3 maps...can it's graphic quality resemble or surpass the Doom 3 Engine? If yes...how about a pic of ca3de Looking like Doom 3 (maybe with a real Doom 3 map)
- 2006-05-12, 23:34
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: MD5 Export works properly !
- Replies: 13
- Views: 21586
- 2006-05-12, 19:17
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: MD5 Export works properly !
- Replies: 13
- Views: 21586
whenever I use the md5 exporter for max i cant seem to get it to export the texture info with the model! I put it in doom 3 and It just has a white and black checkered box...with no errors in the console! Can you explane how to properly export a model as an md5! As a test just importing a doom 3 md5...