Search found 2038 matches
- 2017-03-06, 18:04
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 28877
Re: Fog?
I came up with that looking at decals, I'm guessing its " blendFunc zero one_minus_src_color" which is probably not right? Yes, I think so. blendFunc zero one_minus_src_color can work well – if you have the proper texture for it, which must be specially colored (see some of the related decals for e...
- 2017-03-06, 15:15
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 28877
Re: Fog?
What does the material definition / material script look like?
- 2017-03-06, 12:05
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 28877
Re: Fog?
Faking it might be an option, using appropriately made translucent textures that are put on Bezier Patches or brushes with otherwise invisible sides.
- 2017-03-06, 10:24
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 302866
Re: Doors
I guess now I need to figure out either a mouse/cursor click action or maybe keyboard input? ie a message to click a key to open or close At this time, the easiest solution by far is to use a trigger volume, possibly a very thin one so that the player must be very close to the door in order to open...
- 2017-03-06, 10:19
- Forum: General and Miscellaneous
- Topic: Something for the weekend end
- Replies: 2
- Views: 15054
Re: Something for the weekend end
Funny.
It must have been quite an effort to record the entire animation sequence...
It must have been quite an effort to record the entire animation sequence...
- 2017-03-06, 10:16
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 28877
Re: Fog?
No,
- 2017-03-04, 18:57
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 302866
- 2017-03-04, 18:48
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 20604
Re: Lighting
It compiles a lot faster to with the terrain texture replaced Yes. CaLight compile time grows significantly with map size (i.e., lightmaps size). Something else: Please note that I've just fixed 158 . This has two effects: The collision model of your door works now. That also means that the door is...
- 2017-03-04, 15:27
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 20604
Re: Lighting
Thanks for posting the scene files. The advice with forceRM("Textures/generic/_white") was a bit problematic, because the skies look wrong in this mode while they are technically fine, so please ignore seeing lightmaps in the sky. :cheesy: The problem is that I cannot reproduce the lighting in your ...
- 2017-03-04, 12:12
- Forum: Cafu Engine Support and Discussion
- Topic: GUI issues
- Replies: 21
- Views: 65683
Re: GUI issues
I've added a ticket for this, please see https://bitbucket.org/cafu/cafu/issues/ ... -gui-state for details.
- 2017-03-04, 12:02
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 302866
Re: Doors
I've added an issue for this, please see https://bitbucket.org/cafu/cafu/issues/ ... nentmovert for details.
I'll look into it, but if you want a quick solution, just move the doors out of the way linearly.
I'll look into it, but if you want a quick solution, just move the doors out of the way linearly.
- 2017-03-04, 00:35
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 20604
Re: Lighting
I'm curious to why when I compile the level on high ,why walls that are in shadow render blue, if it was set to normal its a lot darker It's hard to tell from the screenshot alone, but it looks as if moonlight from outside (which is set to have a bluish tint) casts through the window into the build...
- 2017-03-02, 21:50
- Forum: Cafu Engine Support and Discussion
- Topic: Building on Linux
- Replies: 5
- Views: 15747
Re: Building on Linux
Woah, I thought that I had fixed this earlier, but just figured out that I had initially committed the fix to a different branch, probably with the intention to cherry-pick it to master later.
Done now, the next
Done now, the next
git pull
will cover it. - 2017-03-02, 15:38
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 302866
Re: Doors
Yes, doors can be models, just add a component as required.
Let me know if you need help.
Let me know if you need help.
- 2017-03-02, 13:07
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 302866
Re: Doors
All doable!
Have you seen http://forum.cafu.de/viewtopic.php?p=6915#p6915?
I may rewrite this in greater detail if required.
An adventure is a great idea, I'm very much looking forward to it!
Have you seen http://forum.cafu.de/viewtopic.php?p=6915#p6915?
I may rewrite this in greater detail if required.
An adventure is a great idea, I'm very much looking forward to it!