Search found 85 matches
- 2012-01-15, 20:02
- Forum: Editing and Mapping with CaWE
- Topic: Creating own game
- Replies: 8
- Views: 19252
Re: Creating own game
Okay, now I've found out. It is only possible from console as I see... There are some steps required to run the own game: Go into SConstruct and create a section for the own game Rename the DeathMatch.cpp file in Games/GameName/Code do GameName.cpp Replace every Path in Games/GameName from DeathMatc...
- 2012-01-15, 19:38
- Forum: Editing and Mapping with CaWE
- Topic: Creating own game
- Replies: 8
- Views: 19252
Re: Creating own game
Another hours of trying, i found the Cafu parameters, calling this command: Cafu $ build/linux2/g++/release/Ca3DE/Cafu -svGame obg -svWorld "ObgMain" resulting in error: St13runtime_error Could not load game obg. With console output: Could not load the game DLL at Games/obg/Code/build/linux2/g++/rel...
- 2012-01-15, 17:40
- Forum: Editing and Mapping with CaWE
- Topic: Creating own game
- Replies: 8
- Views: 19252
Re: Creating own game
I am trying for two days to create my own game. I did this by forking the DeathMatch folder, replacing every path that points at "DeathMatch" What you did was probably right, but which paths do you mean? In which files? I copied the DeathMatch folder, naming it obg, then i searched the whole direct...
- 2012-01-14, 18:02
- Forum: Editing and Mapping with CaWE
- Topic: Creating own game
- Replies: 8
- Views: 19252
Creating own game
Hi there, I am trying for two days to create my own game. I did this by forking the DeathMatch folder, replacing every path that points at "DeathMatch" and using the newly created Configuration option. The Problem: The Configurations does not stay at mine, it reverts every time I change it automatic...
- 2011-12-20, 09:04
- Forum: Coding and Scripting
- Topic: Network Protocol
- Replies: 4
- Views: 5014
Re: Network Protocol
Thanks for the detailed description. I think we will try to use the internal protocol instead
- 2011-12-14, 11:53
- Forum: News and Announcements
- Topic: Cafu on Ubuntu 11.10 (Oneiric Ocelot)
- Replies: 1
- Views: 17218
Re: Cafu on Ubuntu 11.10 (Oneiric Ocelot)
I think it is useful if we mention the problem here, that happens if you build CaFu with the current FBX SDK. It might also happen if you use any other system that compiles using GCC >= 4.6.1 First, you have to have a look at Carstens post in the autodesk forums and apply his patch: http://area.auto...
- 2011-12-14, 11:40
- Forum: Coding and Scripting
- Topic: Network Protocol
- Replies: 4
- Views: 5014
Re: Network Protocol
Hi Carsten, thanks for your information. Well, yes, I am thinking about changing the existing network protocol. I am sure that your implementation might be a lot more secure, but our main goal is to keep it very small and easy to parse for the clients, so we made an RPC-like JSON Protocol. If it is ...
- 2011-12-05, 14:00
- Forum: Coding and Scripting
- Topic: Network Protocol
- Replies: 4
- Views: 5014
Network Protocol
Hi @all, I have 2 questions about the networking implementation and usage: 1. Is there a documentation for the Networking protocol and System according to sent data, asynchronous commands etc. 2. Is it possible to use the implemented networking features with my own protocol? We defines our own proto...
- 2011-12-01, 19:36
- Forum: Cafu Engine Support and Discussion
- Topic: What is the current state of the Mac OS X build?
- Replies: 6
- Views: 5786
What is the current state of the Mac OS X build?
Hi there, I tried to fit the dependencies on mac using macports (worked like a charm) but as I am not used to Scons, I repeatedly failed building Cafu on my Mac. I can't even pass the check for libpng (which I definitively have installed). Any Ideas or states of development where I can carry on? Tha...
- 2011-11-23, 09:50
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Found a good model creating/editing software.
- Replies: 8
- Views: 30219
Re: Found a good model creating/editing software.
Hi @all, my first post in this forum should point the Mac-modellers at my favourite modelling Software, only for Mac: Cheetah 3D A 3D modelling program with many modifiers, easy to learn and a very intuitive UV unwrapping and Texture painting tool. Creation of Model animations. Exporters to many For...