Search found 270 matches
- 2008-01-25, 18:24
- Forum: Editing and Mapping with CaWE
- Topic: Surface Props Tool greatly revised
- Replies: 1
- Views: 4193
Re: Surface Props Tool greatly revised
No words needed
- 2008-01-08, 18:41
- Forum: General and Miscellaneous
- Topic: Questions about computer science
- Replies: 4
- Views: 20315
Re: Questions about Informatics
Hi JJQ, as the book is German anyways, I'll write the rest of the message in German. Ich bin in C++ mit einem Buch eingestiegen, was ich sehr gut, anschaulich und logisch fand. Klick mich . Allerdings ist das Erlernen der ersten Programmiersprache sehr anstrengend, und du musst viel Zeit, Geduld und...
- 2007-12-15, 13:10
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: model import
- Replies: 2
- Views: 5900
Hi thomas1991_12, welcome to the forums! The wiki article was supposed to be complete, so there won't be changed to it. But we can offer your the following: Upload the model, the shader anr the textures and post them here so we can check them out or just e-mail me them to thrawn ..at.. codefighters ...
- 2007-11-10, 14:06
- Forum: Cafu Engine Support and Discussion
- Topic: Upcoming December 2007 release - RCs available!
- Replies: 12
- Views: 13522
- 2007-11-10, 12:53
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Blender weapon preview
- Replies: 14
- Views: 23412
- 2007-11-07, 17:44
- Forum: Cafu Engine Support and Discussion
- Topic: Wireframe mode and reloadable map scripts
- Replies: 2
- Views: 5645
- 2007-10-06, 11:07
- Forum: Cafu Engine Support and Discussion
- Topic: Dissapearing textures
- Replies: 6
- Views: 7417
- 2007-08-25, 10:05
- Forum: Editing and Mapping with CaWE
- Topic: Ca3DE Map Scripting - a progress report
- Replies: 5
- Views: 10351
That you can do whatever you can imagine concerning coding without having to learn C++ or other real programming languages. Instead, you can create script files with text editors and the "programming" language LUA to do stuff. LUA is easier to learn than C++ so you can do a lot of things easier and ...
- 2007-08-20, 21:31
- Forum: Editing and Mapping with CaWE
- Topic: Questions to the forumers
- Replies: 4
- Views: 7848
Hi! I like your idea - mansions look so cool in games and give you many design possibilties. You could create monsters, but keep in mind that there is no enemy AI YET. Soon this might change witht he instruction of LUA scripting. Keep also in mind that - depending on what sort of human/monster you m...
- 2007-06-24, 12:43
- Forum: Website, Forum and Wiki
- Topic: Call for website theme suggestions
- Replies: 12
- Views: 31321
- 2007-06-23, 20:41
- Forum: Website, Forum and Wiki
- Topic: Call for website theme suggestions
- Replies: 12
- Views: 31321
- 2007-06-09, 13:23
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Model Import Problem
- Replies: 30
- Views: 41037
See step 2 and 3 in the creating static models wiki entry- they should be relevant for you too!
Click me
Click me
- 2007-06-03, 17:40
- Forum: Editing and Mapping with CaWE
- Topic: Water Thread
- Replies: 3
- Views: 6758
[1]Create a brush for your water [2]Select as texture Techdemo/Ocean1 /use the filter in the texture tool and type in "ocean" in the input box next to "Filter:" [3]Cover the brush with the texture [4]Select the brush, select the tool with the "pyramid" on it in the menu to the left, on top of the 2...
- 2007-06-03, 17:02
- Forum: Editing and Mapping with CaWE
- Topic: Terrain demonstration
- Replies: 25
- Views: 31822
Hi, I'm back ;) 1.can i edit the height in cawe,or do i have to adjust the png greyscale? At the moment you have to edit your grayscale image in an external program. 2.how do i insert the water for the river? See thread "Water thread". 3.is it possible to have moving cloud layers? 3D skyboxes are no...
- 2007-06-01, 16:21
- Forum: Editing and Mapping with CaWE
- Topic: Terrain demonstration
- Replies: 25
- Views: 31822
Hi Jojimbo, I'm sorry that I can't answer you very detaild as I have no time at all (I will be gone till sunday night) in 5 minutes. Anyways I gave my best to write a quick terrain importing tutorial. The last step might be most interesting for you. I hope it helps, if not please ask Carsten for hel...