Search found 90 matches
- 2017-03-12, 12:15
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: MegaScans and Cafu
- Replies: 2
- Views: 15488
MegaScans and Cafu
To be honest I've never took much interest in these scans, I don't have the money to invest in such things, but out of interest I wanted to see if Cafu could handle them and:
- 2017-03-07, 14:37
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 303996
Re: Doors
I'm just interested, the GUI is a nice feature
- 2017-03-06, 18:32
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Software List - Modeling
- Replies: 2
- Views: 22419
Re: Software List - Modeling
There's a new Blender fork called Bforartists
It's an attempt to make Blender's UI more icon driven, Like Maya and C4D rather than keyboard shortcuts
It's an attempt to make Blender's UI more icon driven, Like Maya and C4D rather than keyboard shortcuts
- 2017-03-06, 18:24
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29844
Re: Fog?
Thank you the last one did it (blendFunc one one )
I might need to stop the back faces showing but its getting there
This is my "test stuff" level lol
I might need to stop the back faces showing but its getting there
This is my "test stuff" level lol
- 2017-03-06, 15:46
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29844
Re: Fog?
my wild guess was something long the lines: "rays" { diffusemap /Textures/rays/rays.png //lumamap /Textures/rays/rays_inv.png ambientMask d alphaTest .8 LightShader none1234 noDynLight noShadows blendFunc zero one_minus_src_color meta_editorSave } I came up with that looking at decals, I'm guessing ...
- 2017-03-06, 14:23
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29844
Re: Fog?
So far I have:
here's the simple texture
I can't get a white glow and maintain the transparencyhere's the simple texture
- 2017-03-06, 12:17
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29844
Re: Fog?
I was going to try that with light rays through a window, like this:
https://www.youtube.com/watch?v=Zafmx3GjNhM
I've used this in rendered images, but usually in the distance
https://www.youtube.com/watch?v=Zafmx3GjNhM
I've used this in rendered images, but usually in the distance
- 2017-03-06, 12:03
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 303996
Re: Doors
Right now I have a trigger close to the door with a isopen condition, most doors once open can stay open, it would be exterior doors that need to close
Have you had any luck with the GUI problem?
Have you had any luck with the GUI problem?
- 2017-03-06, 11:47
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29844
Re: Fog?
ok ta
I'll probably get away with lights, I have a short exterior scene which needs dark areas were the player can't go
I'll probably get away with lights, I have a short exterior scene which needs dark areas were the player can't go
- 2017-03-06, 10:51
- Forum: General and Miscellaneous
- Topic: Something for the weekend end
- Replies: 2
- Views: 15750
Re: Something for the weekend end
I think he used Adobe FUSE or BVH's from someone like TrueBones who using an XBox with tracking software.. sadly Truebones seems to have gone due to some sort of witch hunt, I'm not sure what's going on there
- 2017-03-06, 00:35
- Forum: General and Miscellaneous
- Topic: Fog?
- Replies: 10
- Views: 29844
Fog?
I've noticed in the cmap files there is fog options, do these actually work?
- 2017-03-05, 11:18
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 303996
Re: Doors
it was really easy to get the door to open local Trigger = ... function Trigger:OnTrigger(Other) -- Don't re-enter this code while we're still busy. if self.IsBusy then return end self.IsBusy = true local Map = world:GetRootEntity() local AniRun= Map.doorani:GetComponent("Model") AniRun:set("Animati...
- 2017-03-04, 19:19
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Doors
- Replies: 14
- Views: 303996
Re: Doors
The MoverBinary is a lot more use to me as I'm a Sketchup user, we can't export animation
I'm trying an animated door with Blender
But even the Blender game engine uses a script rather than animation
I'm trying an animated door with Blender
But even the Blender game engine uses a script rather than animation
- 2017-03-04, 19:02
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 21402
Re: Lighting
Cool my blundering about is helping lol Collision boxes; I couldn't find much about them, so I just loaded pre made ones to see how they worked, I realized the door frame wasn't the right way, I think I did that first then the door. I wasn't convinced to whether it was a bug or not, I thought maybe ...
- 2017-03-04, 18:21
- Forum: General and Miscellaneous
- Topic: Lighting
- Replies: 7
- Views: 21402
Re: Lighting
It compiles a lot faster to with the terrain texture replaced