Search found 2038 matches
- 2004-10-03, 00:56
- Forum: Cafu Engine Support and Discussion
- Topic: Ca3d is a game project, not an engine!
- Replies: 12
- Views: 19597
Re: Ca3d is a game project, not an engine!
Default, I'm sorry that the Ca3D-Engine or its documentation does not meet your expectations, but I think thats probably because you didn't properly read its description on the website, and the description of the download files. Ca3DE is a game engine. The engine is controlled/driven/MODified by a "...
- 2004-10-02, 23:55
- Forum: Cafu Engine Support and Discussion
- Topic: Which Game?!?
- Replies: 21
- Views: 34312
Re: Which Game?!?
currently there is only 1 paintball game for PC and that is a halflife mod. Could you please explain in greater detail what "Paintball" is? I guess I know, but just want to make sure that we talk about the same thing. ;) i want to make a standalone game so i chose this engine. the futuristic game i...
- 2004-10-02, 23:48
- Forum: Cafu Engine Support and Discussion
- Topic: multiplayer
- Replies: 18
- Views: 32107
one more question, do i use the router IP as the host ip or my computers ip? For clients that are connected to the internet choose the routers (public) IP as the host IP. Your computers IP is local to your LAN only, and not visible from public internet. and im pretty sure i forward the port to my c...
- 2004-10-02, 23:36
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: working with Ca3dE logo
- Replies: 12
- Views: 36062
Yes, got it. Thank you! Will reply tomorrow morning.Deadalus wrote:for the email i'm pretty sure i sent you one at CarstenFuchs@T-Online.de
- 2004-10-02, 11:55
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: engine capacity
- Replies: 8
- Views: 14983
- 2004-10-02, 11:52
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: engine capacity
- Replies: 8
- Views: 14983
Re: engine capacity
Yes.Deadalus wrote:close to doom 3 ?
- 2004-10-02, 11:50
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: working with Ca3dE logo
- Replies: 12
- Views: 36062
Re: working with Ca3dE logo
Hello Deadalus first thing i notice when i tried Ca3de the first time is you logo is ugly Why? I like it. ;) (carsten look at your mail) Didn't receive anything. here i try changing the logo a little bit. this is a screen capture of the first try. go ahead smash it to piece ;) Well, its well done, a...
- 2004-10-02, 11:40
- Forum: Cafu Engine Support and Discussion
- Topic: multiplayer
- Replies: 18
- Views: 32107
how do you get around firewalls? i tried setting my DMZ hosting on from my router, tried port forwarding but i just cant seem to figure it out... Well, you don't provide enough details about your network for a detailed statement, but here is some general advice: If you try to connect to a Ca3DE ser...
- 2004-09-29, 11:21
- Forum: Cafu Engine Support and Discussion
- Topic: Does CA3DE use texture compression?
- Replies: 2
- Views: 5681
Re: Does CA3DE use texture compression?
I just noticed you guys are using nothing but png format for your textures, is this because ca3de doesnt have texture compression? Texture storage and compression for texture files (e.g. png) and texture compression on the video board are not necessarily related to each other. Ca3DE does support .b...
- 2004-09-28, 17:09
- Forum: Cafu Engine Support and Discussion
- Topic: ATI fixes rendering issues in their latest driver release
- Replies: 12
- Views: 23976
Up to you if you feel like playing around with it. :-) Not really. Next thing I'll do is changing the Ca3D-Engine to universally use and employ the new Ca3DE Material System ("MatSys"). The MatSys does already work in experimental mode in CaWE (looking very promising), and fully in the new ModelVie...
- 2004-09-28, 15:01
- Forum: Models, Materials, Textures, Sound, Music, ...
- Topic: Handy tool for texture artists
- Replies: 10
- Views: 16707
- 2004-09-28, 14:57
- Forum: Coding and Scripting
- Topic: Software Rendering, with a twist.
- Replies: 3
- Views: 9078
Why don't you go on for a pixel/vertexshader solution ? sonyafterdark, as Kai already mentioned, your idea seems like a perfect task for a vertex shader. The task of a vertex shader is normally to transform vertices from object space to clip space. You can simply replace the projection matrix such ...
- 2004-09-27, 10:50
- Forum: Cafu Engine Support and Discussion
- Topic: ATI fixes rendering issues in their latest driver release
- Replies: 12
- Views: 23976
Would that account for the bad performance? I doubt it. While I also observed that OpenGL on NVidia takes very little time for individual function calls, that time is consumed later on flushing and swapping the frame buffers, that is, finishing the rendering of a single frame takes relatively long ...
- 2004-09-25, 09:43
- Forum: Website, Forum and Wiki
- Topic: 30 Members
- Replies: 8
- Views: 28406
- 2004-09-20, 09:35
- Forum: Cafu Engine Support and Discussion
- Topic: Detail textures
- Replies: 11
- Views: 13444
Re: Detail textures
Hello Scott, hello all! :) I'm back home now, and will now of course continue Ca3DE development full steam ahead. ;) First: Kai, thank you very much for already providing detailed answers to Scotts questions. There is not much left for me to say: Will the new shader system allow us to have detail te...