Uhm... wheres the new MDK
Or that was just a joke?
Wfr, Sindwiller
Search found 105 matches
- 2006-04-22, 11:56
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21361
- 2006-04-21, 16:02
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21361
- 2006-04-21, 14:16
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48358
- 2006-04-21, 13:42
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21361
- 2006-04-21, 13:39
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21361
I think its faster because someone worked on this editor ONLY, while Carsten provides a complete package all done by himself (excluding some elements like bezier patches and the old editor code that was used to create CaWe) I know that this is much work and i never said that Carsten is doing this b...
- 2006-04-21, 13:16
- Forum: Editing and Mapping with CaWE
- Topic: CaLight is extremely slooooooow
- Replies: 15
- Views: 21361
CaLight is extremely slooooooow
Hi everyone! Im just (and still) lightmapping my new map... CaLight worked 3 hours for now, and its not finished! With "normal" quality... wtf? Why is CaLight so slow? Other GI Lightmappers like Gile[s] are more powerful (transparency, better quality, soft shadowing) and are faster. Wfr, Sindwiller ...
- 2006-04-21, 12:35
- Forum: Coding and Scripting
- Topic: Cant get deathmatch to compile
- Replies: 16
- Views: 21873
- 2006-04-21, 12:29
- Forum: Coding and Scripting
- Topic: Cant get deathmatch to compile
- Replies: 16
- Views: 21873
- 2006-04-21, 12:27
- Forum: Editing and Mapping with CaWE
- Topic: Terrain demonstration
- Replies: 25
- Views: 30957
- 2006-04-21, 11:51
- Forum: Editing and Mapping with CaWE
- Topic: Terrain demonstration
- Replies: 25
- Views: 30957
- 2006-04-21, 10:16
- Forum: Editing and Mapping with CaWE
- Topic: Layout Textures for CA3DE
- Replies: 6
- Views: 10831
- 2006-04-20, 23:28
- Forum: Editing and Mapping with CaWE
- Topic: Layout Textures for CA3DE
- Replies: 6
- Views: 10831
Layout Textures for CA3DE
In order to make CAWE and CA3DE more Mapper friendly, i decided to take some layout textures and put them exclusively online, for CA3DE. Well, that doesnt mean that i made the textures... But its :coolp: and :demo: . I have extracted the Q3-Layout Textures of ReFlex , added them to the textures, add...
- 2006-04-20, 15:42
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48358
Developing and engineering is a real slow process, even with a very talented coder like Carsten. So this community is quite small in compare to others, but thats why it is so valuable ! I hope you enjoy it ^^ Oh, i already am! :D Have fun with developing your CA3DE M0d... r'not. ;) I'll bear you co...
- 2006-04-20, 14:15
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48358
Always create props and other static meshes items in a specific 3d enviroment. Well, first of all, i dont have enough money for 3DsMax. Second, CAWE doesnt have enough functions to be an modeler... (i use the trinity mesh for visual size mesure) Good idea :D But its all about practice! I can set up...
- 2006-04-20, 12:01
- Forum: Cafu Engine Support and Discussion
- Topic: New here!
- Replies: 48
- Views: 48358
There is currently no collision detection support for static detail models. But what you can do is to place a clip brush in the CaWE mapping editor around it, then it works, other games like Quake 3 titles work this way too! Thx for the tipp. And anyway... im an idiot. :oops: Forget about that mode...