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Me still alive

Posted: 2007-12-11, 00:02
by Kai
Hiho fellas, im really sorry for not participating so much like in the old times, but im still lurking around here ;)

I'm currently quite at work with a team poject 3d short and some (hopefully) nice battlefield action and fighting coreography.

Besides i uploaded some of my projects at vimeo, since i really dislike youtube !
http://www.vimeo.com/user314613/videos

Leave me some comments there if you like, or just write me a mail
:roll:

Greets,
Kai

Posted: 2007-12-11, 19:54
by Carsten
Hi Kai!

Nice to meet you!! :wohow:

Your movies look great, especially the first ("Red Ceiling") one!
I like the camera path movement (well done, it underlines the dramatic and tense atmosphere), the scene and atmosphere in general (modelling and texturing indoors and outdoors), the characters animation (although there are some tiny jerks in the movement here and there), and the way the story is told (the "cut"). :tv:

Feel free to make similar forum posts for other projects of yours - I'd be utterly happy about it! :-D

Wrt. Ca3DE, you've probably seen the latest news in the other forum posts about the upcoming (but somewhat delayed) release. Work here is nonetheless progressing very good (except for the fact that I actually moved last week, which slowed things down), and there are more exiting not-yet-announced features on the way (i.e. support for Ogre3D (which has model exporters for quasi all big 3d modelling programs) and simultaneous multi-user online editing in CaWE (at least there is work towards it), etc.)

Anyways, cool stuff you've posted there, and thanks for letting us know about it! ;-)

Posted: 2007-12-13, 20:44
by Kai
Thanks :)

Red Ceiling was made in about 2 months, and was my 2nd term final movie.
I decided to go for some "real" look, and i wanted a more moody story, most of my other students decided to do more fun stuff, comic look etc.

Im not really satisfied with the short, because
-it starts and ends not quite right
-The VERY jerky animation, because of some quite heavy bugs in mayas mixer node.

The animation was one of my most frustating moments, because it was impossible to mix to clips of movement together (while the manual declines a very easy to use workflow)
This problem made it nearly impossible to mix multiple animations clips, without destroying my entire model. so i only could start and end animation areas after one another, resulting in a very static, jerky movement.
So when time was running short i just did what i could, but it still bothers me quite a lot :x

On the other side "Sweets" turned out much better then expected, in just 4 days doing everything from modeling, rigging, animation and rendering.


However, every project was worth the effort no matter of the result !
I just learned so much about working, organising, different tools and much more.


Its cool to see Ca3D going along so well, and i hope i can still do some content, i still owe you a character model !! ^^
I have to check out the next release for the xsi exporter with ogre
8)
simultaneous multi-user online editing in CaWE
That sounds absolut awesome, and im very eager to get more infos on that, since it offers quite some potencial for example live/interactive teaching lessons!
You could add a record function for users, to see interactively how to create a room or other stuff right inside the editor !!

However im still here and will follow along every release, and news 8)

Howdy ALL! Nice to meet you!

Posted: 2007-12-16, 01:04
by 1DeVeLiShDuDe
Anyways, cool stuff you've posted there, and thanks for letting us know about it!
Ditto!
I don't have anything close to that to show, maybe after a bit of upgrading and a lot of work!
When I have time I'll post some more screenies of my latest contribution of 'level3' made with the 'UnrealED_3.0 for a much bigger UT2004 map called 'Phoenix_Complex' for a site I frequent: [HSP] Clan Site
#1 Level3: http://i67.photobucket.com/albums/h300/ ... inHall.jpg
#2 http://screenshot.xfire.com/screenshot/ ... d56007.png
Site Homepage: http://www.createphpbb.com/jadephonixx/ ... adephonixx
Which if you check my SIG, it might be running right now!

I'm anxious to try out the world editor, but also wondering if the maps made in this version are going to be backwards compatible with the new release?

Posted: 2007-12-18, 17:36
by Carsten
Kai wrote: On the other side "Sweets" turned out much better then expected, in just 4 days doing everything from modeling, rigging, animation and rendering.
Isn't that also the one you made with XSI? (iirc the credits section of "Sweets"...)
I just learned so much about working, organising, different tools and much more.
Yep, it all sounds absolute awesome, plus getting to know all those programs and tools... ;)
Its cool to see Ca3D going along so well, and i hope i can still do some content, i still owe you a character model !! ^^
Hehe - I'd be ultra happy about it! :wohow:
I really think that Ogre is the way to go wrt. proper models support, and I'm really looking forward to completing the tasks currently at hand (finishing the announced release, fixing a few issues), then starting with digging into Ogre.
simultaneous multi-user online editing in CaWE
That sounds absolut awesome, and im very eager to get more infos on that, since it offers quite some potencial for example live/interactive teaching lessons!
You could add a record function for users, to see interactively how to create a room or other stuff right inside the editor !!
Yes, these are other applications of the same underlying technique, although the latter (a record function for "live" tutorials, including text boxes and other illustrative gadgets support) might require so much additional work that it might be easier to stick with Wink, which I've now used a few times to makes nice Flash tutorials that are almost as good (see e.g. here).

Anyways, the underlying technique that in turn allows to implement all these features is the Command Pattern.
Implementing all CaWE functionality with it is the first step, and this is what I'm currently doing.
The second step that follows naturally is using the result of the first step for implementing the Undo/Redo system. (The currently existing Undo/Redo system in CaWE badly needs revision anyway.)
Step three is adding for each command the ability to serialize and unserialize itself. This is relatively quick and easy work, and allows to load/save commands from/to disk and send/receive to/from a network connection.
The fourth step would then be the completion of the network protocol, because for multi-user editing, a bit more code is needed than just sending their commands to each other.
However im still here and will follow along every release, and news 8)
Yeah, I know. That's great!! ;-)