First Person Shot Simulator Project
Posted: 2010-07-31, 02:14
Hi CA3DE Developers and Members of the forum!
-1st my english is bad!
-2nd I need of your help!
I'm in a university project and i building a first person shot simulator!
And for more realism on the simulator i have a problem in almost FPS games incluiding CSSource.
The trouble is in the aim and the look(eye) of the player, they are the same,
they "fuse" in a same point 0, and this is controled by the mouse,
What I need of you, is a help in the C++ Code of the CA3DE.
I need to make the LOOK and the AIM be separated.
The LOOK controled by 4 keys of the keyboard (lookup. lookdown, lookleft, lookright and this will be the "head" of the player)
the AIM controled by the mouse like standart (BUT there is no need of the weapon mdl "look at" the aim, and there is no limit for the aim sprite to move in the screen)
and finally the standart player STEPS (the body of the player)
with keys of the keyboard and respective actions in the game:
w= step foward
a= strafe left
d= strafe right
s= step backward
and define
z= move left (player rotate to the left forcing the head (eye) follow the same direction )
x= move right (player rotate to the right forcing the head (eye) follow the same direction)
If someone of you wants to help me, I am SO MUCH THANKFULL,
and I'll announce your help in my presentation or whatever be your request.
If you wants to help me, Send me for email the zipped modifiqued C++ Code to me replace it in the my CA3DE folders.
I am Roverson Wesley Dionizio
from Brazil, Parana, Maringá, CESUMAR
Thanks for the attention dudes!
-1st my english is bad!
-2nd I need of your help!
I'm in a university project and i building a first person shot simulator!
And for more realism on the simulator i have a problem in almost FPS games incluiding CSSource.
The trouble is in the aim and the look(eye) of the player, they are the same,
they "fuse" in a same point 0, and this is controled by the mouse,
What I need of you, is a help in the C++ Code of the CA3DE.
I need to make the LOOK and the AIM be separated.
The LOOK controled by 4 keys of the keyboard (lookup. lookdown, lookleft, lookright and this will be the "head" of the player)
the AIM controled by the mouse like standart (BUT there is no need of the weapon mdl "look at" the aim, and there is no limit for the aim sprite to move in the screen)
and finally the standart player STEPS (the body of the player)
with keys of the keyboard and respective actions in the game:
w= step foward
a= strafe left
d= strafe right
s= step backward
and define
z= move left (player rotate to the left forcing the head (eye) follow the same direction )
x= move right (player rotate to the right forcing the head (eye) follow the same direction)
If someone of you wants to help me, I am SO MUCH THANKFULL,
and I'll announce your help in my presentation or whatever be your request.
If you wants to help me, Send me for email the zipped modifiqued C++ Code to me replace it in the my CA3DE folders.
I am Roverson Wesley Dionizio
from Brazil, Parana, Maringá, CESUMAR
Thanks for the attention dudes!