
This is remarkable because Cafu, even though designed for cross-platform portability, has never been run on an ARM architecture before. I'm very glad that making it operational went so smoothly!
There were some issues with some of our subsystems, but all minor: Vendor libraries that are available only for x32/x64 architectures had to be omitted, specifically the Cg based renderers and the FMOD based sound system, whereas the pure OpenGL and OpenAL based graphics and sound systems compiled flawlessly.
The Raspberry Pi's OpenGL driver is still rated as experimental, and it turned out that it could not run our
RendererARBprogs
renderer. Using the proper command line in order to use the OpenGL 1.2 renderer instead worked immediately:Code: Select all
./build/linux2/g++/release/Ca3DE/Cafu -clRenderer Libs/build/linux2/g++/release/MaterialSystem/libRendererOpenGL12.so
The point of running Cafu on the Raspberry Pi though is that it is proven to flawlessly work on the ARM architecture. That means that it will work on other platforms that use the ARM architecture as well – and that means that we're very well prepared for all these mobile devices out there...!
