Here is a screenshot of the current state, showing how we used the Model Editor to add a GUI fixture to a model. A GUI fixture defines how and where a GUI can be attached to a model. Normally we attach GUI fixtures to computer screens and controls panels, but for testing, we took the Trinity player model, making it look as if she holds an interactive GUI panel in her hands:
Note that the attached GUI is fully functional:
- When the model is animated, the GUI is animated as well (video),
- and in the game, the GUI can of course be interactively used (even when animated
).
Among other features we're working on, we've started looking into and working with Premake, in order to provide an alternative to SCons that makes building all Cafu-related software on all platforms possible in the native IDEs (e.g. Visual Studio) and thus as easy and convenient as possible.
