Handy tool for texture artists
http://www.kerlinsoftworks.com/software/index.htm
This is some good stuff, Ripple Rain lets you generate tilable animated textures that can be used for bumpmaps in games or in max, it works well, I gave it a shot in max, it renders out to an avi or bitmaps. The others I havent used yet
Eleblend - Texture blending for terrain
Ripple Rain - Alpha channel rain and water impact ripple animation
Gradient Thief - Multicolor gradients from existing images
UT Screenshot Assistant - Quick image processing for Unreal Tournament 2003
Mosaica - From image to mosaics with matching bump maps
This is some good stuff, Ripple Rain lets you generate tilable animated textures that can be used for bumpmaps in games or in max, it works well, I gave it a shot in max, it renders out to an avi or bitmaps. The others I havent used yet
Eleblend - Texture blending for terrain
Ripple Rain - Alpha channel rain and water impact ripple animation
Gradient Thief - Multicolor gradients from existing images
UT Screenshot Assistant - Quick image processing for Unreal Tournament 2003
Mosaica - From image to mosaics with matching bump maps
John and I are working a lot on it (CaWE), but I'm not sure yet either wether it will make it into the next release. It's a lot of work.scott wrote:the thing is, Ca3de will be getting its own level editor soon enough, not sure if its coming with the next release or what.
Good point. CaWE will have Ca3DE specific features that Hammer (or Hammer for HL2) does not have, and will save maps directly in .cmap file format that Hammer doesn't understand and that makes WcMap2Ca obsolete.I wonder if you will still be able to use hammer once the new editor is out?
However, I firmly intend to provide a facility to import Hammer .map files into CaWE. The importer will turn .map files into .cmap files, and importing will probably imply the replacement of textures with Ca3DE Materials and the replacement of entities, but besides that, it will be convenient and automatic.
Best regards,
Carsten
Carsten
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