blurred icons

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Haimi
Posts: 85
Joined: 2011-11-23, 09:28

blurred icons

Post by Haimi » 2012-04-08, 14:37

Hi @ll,

I am using small images for icons. I made the images 48x48 pixels and set them as Background for a 48x48 Pixel instance of WindowT. Here is my Material definition:

Code: Select all

Textures/Icons/Wood
{
    diffusemap #/Textures/Icons/Wood.png
    LightShader   none
    noDynLight
}
the "Sharp"-Definition comes from a rewritten texture loading, where the path is starting from the game root.

So, the image should fit perfectly into the window but is heavily blurred. Any Idea if I must set some shader or whatever?

Thanks in advance,
Haimi
Project Status: Code architecture definition
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
HWGuy
Posts: 95
Joined: 2011-05-31, 07:37

Re: blurred icons

Post by HWGuy » 2012-04-08, 21:33

Well when my skybox was looking bad Carsten noted noCompression and that fixed it's bit depth and was sharper.
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Haimi
Posts: 85
Joined: 2011-11-23, 09:28

Re: blurred icons

Post by Haimi » 2012-04-08, 23:48

Thanks a lot! Works perfectly!
Project Status: Code architecture definition
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
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