I am using small images for icons. I made the images 48x48 pixels and set them as Background for a 48x48 Pixel instance of
WindowT. Here is my Material definition:
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the "Sharp"-Definition comes from a rewritten texture loading, where the path is starting from the game root.
So, the image should fit perfectly into the window but is heavily blurred. Any Idea if I must set some shader or whatever?
Thanks in advance,