So i made up a few textures
Those a still very simple, not to mentioned that the decal feature so far is not implemented yet.
But i think i show some example, to give an idea how this will look like:
Notice the two penetration types, one is "stone" the other one is "metal" there will also be wood.
All decals can have a normalmap or more if needed.
Here an example for wood...
And... @Carsten & Kai: At the same time those impactare being created, you should also add those things that come out/split out of things when you shoot it. (I already talked to you, Carsten, about that in combination with the materials system )
Have fun Pics have been taken from Call of Duty: United Offensive
Of course it is very important that a bullet impact or penetration also produces sprays of materials or fragments. This is a job for the particle system, and i dont know anything about the capabilitys of the one, Carsten implemented.
Later it would be very nice to bind it at the physicsystem
Trails for sparks and such things can be added quite fast .. a real complex particle system can be very big ..
Oh and for the stone decals:
Well my example is just a photoshop based version, if i look now its not very accurate in proportions.
However i must disagree.. your first example looks not really like an impact into hard stone..more like someone sprayed ink on the wall
See, i fired bullets myself on stone and wood when i was at the army. Most common used ammunition will not just create a hole in the rock .. (your example looks very soft by the way
Stone is pretty hard but also fragile, so in most cases the upper surface will broke apart and produce some debris.
Well thats just my personal exp. and so far decals are not yet working. If there is a working version you can tell me, what looks right and what should be changed
Kai, I really like the decals that you've created!! Best bulletholes I've seen ever. Make sure you send them to me for inclusion with the next release, I think it should be easy to integrate them right now. (However it's right now not so easy to distinguish among wood, metal, ... etc. This will take until the MatSys is complete. As has already been suggested, we will need an additional material property for this purpose.)
Not on this image but if you want you can also activate a fitting nmap.r they normal mapped aswell?
By the way, i always appreciate reference images/photos
They are okay but not outstanding, have seen better ones.
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