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Posted: 2005-02-08, 03:43
by KillerKind
Nice work Kai!
I am looking forward to the new MatSys...
Killer`
Posted: 2005-02-08, 04:00
by Shadow
thanks. i am much looking forward to the new matsys aswell.
Posted: 2005-02-09, 14:05
by Thrawn
Posted: 2005-02-09, 23:34
by Shadow
that first gravelish 1 might get a bit repetitive when tiled...
i know psp has a seamless tiling effect that alters the image to tile better that helps alot!
Posted: 2005-02-22, 18:49
by Thrawn
Posted: 2005-02-23, 23:35
by KillerKind
Nice work Stormtrooper.
Thought I would try one as a render background. Looks great!
Killer`
Posted: 2005-02-24, 00:52
by Shadow
now make a normal maps and such for them!
Posted: 2005-02-24, 15:04
by Thrawn
Yes, of course. I will create normal maps etc for them too, at the end when the diffuse maps have been tested ingame...
Killer: Would look even better with normal maps
But the weapon itself looks excellent
Posted: 2005-02-24, 22:10
by KillerKind
Well, I will certainly use them for Project Mayhem. I can also make the normal maps if you wish.
Here is a test I did with the asphalt3 image. I am very pleased with the initial results.
Diffuse Only (click to enlarge):
Diffuse with Normal Map (click to enlarge):
Killer`
Posted: 2005-02-24, 22:26
by Thrawn
Wow, that looks amazing, 10 times better i ever expected them to be
The M203 also looks very good
@ Normal maps: Well, that's very nice of you. I don't know how you create your normal maps... I use the nvidia photoshop plugin to generate them. If you have a better method to make them, it would be very kind of you to help me with the normal maps!
Posted: 2005-02-24, 23:29
by KillerKind
Sure Stormtrooper. I will send you a pm soon with the information on how I created the normal maps.
Here's a link to a zip file with all your textures and a normal map for each -
http://www.mysqlsoftware.net/AmbushStud ... php?view.5
I have not tested all of them in game, yet.
Also, I may need to delete the zip from my server soon, as I don't want to exceed the bandwidth on my server. So let me know when you have them uploaded to your host.
Killer`
Posted: 2005-02-24, 23:40
by Thrawn
Thanks, i've downloaded the zip, you can remove it from the server if you want.
Posted: 2005-02-25, 00:39
by Shadow
any plugins for PSP that make normal maps?
Posted: 2005-02-25, 02:10
by KillerKind
I have done some research for psp normal map plugins, but have found nothing useful.
I am using the HL2 height2normal.exe program. It is very easy to use. I think that Carsten should have a good look at this program. I believe the Ca3D TextureViewer is supposed to have something similar, but I can not get it to function.
Here's a couple more screens of Stormtroopers textures, with and without normals.
Diffuse Only:
Diffuse and Normal Map:
Amazing difference!
Killer`
Posted: 2005-02-25, 14:45
by Carsten
KillerKind wrote:Sure Stormtrooper. I will send you a pm soon with the information on how I created the normal maps.
Well, I (and others) was/were certainly happy about the description, too.
So if you don't mind, please post it publicly (maybe in a new thread).
It's always nice to learn something.