See image attached.
from your description and the screenshot it's hard to tell what the problem is.
Can you please attach (or send per e-mail) the related files, so that I can have a look?
If possible, please include all relevant files, e.g. the .obj, .cmdl, .cmat, and the texture image.
As far as I can see, the Model Editor is working correctly, but the .obj file is the problem:
the texture coordinates that it contains seem not to match the contents in the texture image.
As a test, can you re-load the previously exported .obj back into 3DS Max, and see if it renders correctly there? (Or in any other application that can load .obj files)?
Alternatively, can you export into one of the other formats mentioned at http://www.cafu.de/wiki/modeleditor:int ... le_formats ?
(And as an additional test, re-load into 3DS Max as suggested above?)
The two steps, especially the first, are important because they can tell if the problem is with the .obj file or with the Model Editor.
But most likely, it's the render-to-texture step that is not producing the expected results.
I don't know 3DS Max, but I'd recommend to check the related settings.
(By the way, why do you render-to-texture at all? Can't you re-use the source textures that you used in the first place?)
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