3D Character Modeling

Discuss artwork in all of its forms here, from level design to GUI button themes. New MODs planning, work-in-progress and other samples are welcome in this forum as well.
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KillerKind
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3D Character Modeling

Post by KillerKind » 2005-03-05, 05:22

Removed from PM forum, this thread is for advice on character modeling.

Reference Links:

http://www.fineart.sk/

If you know of any other good links related to character modeling, please post them in this thread and I will add them to the list above.




All right then, I have a player model which needs some help.


Image

Crits very welcome.
Last edited by KillerKind on 2005-03-08, 03:34, edited 1 time in total.
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Kai
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Post by Kai » 2005-03-05, 15:05

Well there are lots of charmodelling tutorials out there, but most are not really good, more simple.

But ill post my current example of the playermodel, lets say the old screenshots, i'm getting closer to the final stage but don't want to spoil to much, so the screenshots are not the current status ;)


The mesh. By the way i start with the head because this takes the most time to model, body is far easier.. only a few references used like a basic size image.
Image

My progress starts with a nearly naked body to get more access over the volume and a realistic shape. After the body is completed, i start to dress the figure, this offers more realism but requires more time. Simple stuff like the pants are done directly.
At my current situation the model is wearing a nice bulletproofed vest..

I also started the nmaps for this model
Image

Again this is very time consumpting because i did it the cheaper way (creating low res model than create a highres out of it) The mesh topologie is very hard to handle when you want to add nice diagonal tension-folds like one from knee to pelvis..
KillerKind
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Post by KillerKind » 2005-03-06, 11:35

Fantastic work Kai, as always. Looking forward to the release. :wink:

A few new renders of camo soldier test model.

Image

Image

Image
Last edited by KillerKind on 2005-03-08, 03:33, edited 2 times in total.
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Thrawn
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Post by Thrawn » 2005-03-06, 13:03

WoW, KillerKind, now that is a progress. Looks fantastic now! It's smooth and detailed.

Can't wait to see it skinned and with attachments :D

There's a good tutorial for skinning Camouflage! Check it out here:
http://cdg.csnation.net/viewtopic.php?t=3517
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Carsten
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Post by Carsten » 2005-03-07, 19:58

Excellent work, both Kai and KillerKind! :wohow:
I really love it!

Kai, btw., after I just finished extending the MatSys to be able to handle the Terrain rendering, I'm working now on the LoD issues that we discussed earlier... I'm very excited about all this: Since I'm back working on the engine core, I'm having a lot of fun, and there is real progress. Really a relief after all that weary CaWE work.
Code design with respect to models has become especially good btw: For example, it will be possible to mix ase and mdl models (and all other future formats we may get) for the different LoD-levels of a single model. For example, in a single LoD-featured model, you can specify an mdl for the closest level, an ase for the 2nd, an md5 for the next, and so on. Not really an important feature, but a nice one. :)

Oh, and if you, Kai, or KillerKind want me to post your fantasic screens in the News section of the main website, just let me know which jpg I can pick, and it's done in a minute. :) (The new e107-driven website is a real fun to post news to.) I can also host the images on my server - np.
Best regards,
Carsten
KillerKind
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Post by KillerKind » 2005-03-08, 03:31

Many thanks for the offer, Carsten. Before you post to news, wait until the head and helmet are finished. The body is close to being finished. Maybe a bit more work on the hands and boots.

Here are a couple new renders - click image to enlarge.

Image

Image
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