Retexturing the TD map - some thoughts
Posted: 2006-01-26, 15:46
Hello all,
it has turned out that retexturing the TechDemo map is a pretty difficult task due to the large number of textures in it - far too many for a single person to re-do.
It was even troublesome for me to group the used textured reasonably by theme or commonality, a task on which I've spent several hours this morning without much of a success.
Therefore, I think that we should consider our options early, because
So here is what comes into my mind to solve the problem:
I'll probably start soon to look into the old, existing texture-maps to find out which ones can be used with the TD map, as well as identifying D3 originals in the TD map that can safely be replaced with them...
it has turned out that retexturing the TechDemo map is a pretty difficult task due to the large number of textures in it - far too many for a single person to re-do.
It was even troublesome for me to group the used textured reasonably by theme or commonality, a task on which I've spent several hours this morning without much of a success.
Therefore, I think that we should consider our options early, because
- on the one hand, we should strive for high-quality results,
- but on the other hand, it doesn't make sense to ask more of Kai than he can handle (while maintaining the quality ).
So here is what comes into my mind to solve the problem:
- Whenever possible, use one of the existing Ca3DE textures as replacement for a D3 texture. We already have some very good textures by Kai, Frank, Industri etc. that can be used. E.g. mostly some of the organic and curved surfaces in the map might be replaced with existing ones, especially those in the lower parts (sewage, railway station, reactor core).
- Thrawn and I and possibly others learn how to make high-quality (normal-)maps.
- Didn't Levaravell mention a while ago that he is able to make NMaps, too?
- We might actively try to find other/additional people specially for this task.
- Take more time. Nobody asks us to complete this within a month or two. We may take until mid summer if we want to.
I'll probably start soon to look into the old, existing texture-maps to find out which ones can be used with the TD map, as well as identifying D3 originals in the TD map that can safely be replaced with them...