Normal Maps
Posted: 2006-02-28, 16:45
I'm a fairly OK texturer, but my height maps and my normal maps look terrible - even for me. After hours of dissapointing work I decided to stop working on it and ask some questions:
1. How do you make a normal map properly?
2. Are height maps required for a good texture?
3. On specular maps does the white mean matte? There must be A typo on the Wiki because it just says mat.
I know these questions may seem very dumb, but usually I have only done the diffuse, luminance, and specular and called it good.
1. How do you make a normal map properly?
2. Are height maps required for a good texture?
3. On specular maps does the white mean matte? There must be A typo on the Wiki because it just says mat.
I know these questions may seem very dumb, but usually I have only done the diffuse, luminance, and specular and called it good.