Uhm, well. Ive writed him a PM but he does not respondCarsten wrote:You'll have to ask Dodger about it:
http://www.ca3d-engine.de/phpBB2/profil ... rofile&u=8
Tell him I said it's okay.
Wfr, Sindwiller
Uhm, well. Ive writed him a PM but he does not respondCarsten wrote:You'll have to ask Dodger about it:
http://www.ca3d-engine.de/phpBB2/profil ... rofile&u=8
Tell him I said it's okay.
Parallax mapping is Virtual Displacement Mapping. If you dont believe me: http://en.wikipedia.org/wiki/Parallax_MappingSo far the only really well solution would be virtual displacement mapping, an advanced and more improved version, without artifacts, but still high hardware requirements.
That is robust "Klebestreifen", which are wide and gray, they are really hard to get rid of if they are once placed on an object. Maybe you know them better with the color brown. They only look blue because of the player lighting in the scene.Kai wrote:Thrawn:
The new boxes are quite nice only thing that really distracts is the blue "stripe" .. whats whith that ?
Oh and i never saw material with hazardous and explosiv signs packed in ordinary boxes (on a shelf !!)
However did this was either quite courage or quite stupid
Damn you Wikipedia, damn you!The Wikipedia article misleads as it is just wrong.
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