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Handy tool for texture artists

Posted: 2004-09-28, 08:57
by scott
http://www.kerlinsoftworks.com/software/index.htm

This is some good stuff, Ripple Rain lets you generate tilable animated textures that can be used for bumpmaps in games or in max, it works well, I gave it a shot in max, it renders out to an avi or bitmaps. The others I havent used yet

Eleblend - Texture blending for terrain
Ripple Rain - Alpha channel rain and water impact ripple animation
Gradient Thief - Multicolor gradients from existing images
UT Screenshot Assistant - Quick image processing for Unreal Tournament 2003
Mosaica - From image to mosaics with matching bump maps

Posted: 2004-09-28, 15:01
by Carsten
Scott, great info - thanks!

I just had a look at the individual programs, and especially Eleblend seems to be a good tool for helping with Ca3DE terrain textures, which are otherwise pretty painful to create. ;)

Posted: 2004-09-30, 05:37
by Shadow
very nice
thanks

Posted: 2004-10-03, 09:38
by me_savage
That Eleblend.... It looks almost exactly like the texture blending tools that are integrated into the new Hammer Editor for HL2/Source :p

So we might not need to look into Eleblend after all :p

Posted: 2004-10-03, 13:17
by scott
the thing is, Ca3de will be getting its own level editor soon enough, not sure if its coming with the next release or what. I wonder if you will still be able to use hammer once the new editor is out?

Posted: 2004-10-03, 14:11
by Carsten
scott wrote:the thing is, Ca3de will be getting its own level editor soon enough, not sure if its coming with the next release or what.
John and I are working a lot on it (CaWE), but I'm not sure yet either wether it will make it into the next release. It's a lot of work.
I wonder if you will still be able to use hammer once the new editor is out?
Good point. CaWE will have Ca3DE specific features that Hammer (or Hammer for HL2) does not have, and will save maps directly in .cmap file format that Hammer doesn't understand and that makes WcMap2Ca obsolete.

However, I firmly intend to provide a facility to import Hammer .map files into CaWE. The importer will turn .map files into .cmap files, and importing will probably imply the replacement of textures with Ca3DE Materials and the replacement of entities, but besides that, it will be convenient and automatic.

Posted: 2004-10-03, 19:22
by Shadow
need help? one thing that would be nice is having like premade rooms u can just drag and drop. i can make some if you would like.

Posted: 2004-10-03, 19:38
by Carsten
Shadow wrote:need help?
Yes, help is always welcome. If you're good at C++ and want to help with CaWE programming, please let me know! :)

Posted: 2004-10-04, 07:53
by scott
Just out of curiosity carsten, will we eventually be able to compile the cawe source code with open watcom?

Posted: 2004-10-04, 10:55
by Carsten
scott wrote:will we eventually be able to compile the cawe source code with open watcom?
Yes.

Posted: 2004-10-04, 22:20
by Shadow
cool, im still learning cpp but i can help with modeling or graphics if you need them. maybe i can help code next time