Making a Player Model

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k12
Posts: 4
Joined: 2010-11-28, 17:52

Making a Player Model

Postby k12 » 2010-12-04, 13:12

can someone me tell the right strucktur of player model?

i found this in www:


Code: Select all

                Legs       Torso    
            start    end    start    end
BOTH_DEATH1    1    29   1    29
BOTH_DEAD1    30    /    30    /
BOTH_DEATH2    31    59    31    59
BOTH_DEAD2    60    /    60    /
BOTH_DEATH3    61    89    61    89
BOTH_DEAD3    90    /    90    /
TORSO_GESTURE    /    /    91    130
TORSO_ATTACK    /    /    131    136
TORSO_ATTACK2    /    /    137    142
TORSO_DROP    /    /    143    147
TORSO_RAISE    /    /    148    151
TORSO_STAND    /    /    152    /
TORSO_STAND2    /    /    153    /
LEGS_WALKCR    91    98       
LEGS_WALK    99    110
LEGS_RUN    111    119       
LEGS_BACK    120    129
LEGS_SWIM    130    139
LEGS_JUMP    140    147
LEGS_LAND    148    /
LEGS_JUMPB    149    156
LEGS_LANDB    157    /
LEGS_IDLE    158    167
LEGS_IDLECR    168    177
LEGS_TURN    178    184



can i use this???????

i also found this:
http://members.optushome.com.au/smurfwow/md5viewer/
is it possible to create a ModelViewer like this (that we can look @ the walk run attack and the frames of them, so that we can create models a lot and easy)
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Carsten
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Re: Making a Player Model

Postby Carsten » 2010-12-04, 14:21

Hi k12,

k12 wrote:can someone me tell the right strucktur of player model?

Right now, it is pretty difficult to make new player models for Cafu.
So far, the easiest method is to re-skin one of the existing player models that ship with Cafu; they're all based on Half-Life 1 player models.

Due to this awkward situation, we're currently working on a new Model Editor (a part of the CaWE application), see Project Ideas for some details, and the Timeline for the current development steps.

When the model editor is done, you'll be able to use models with any skeleton as the player model. (And you will be free to choose which bone you attach e.g. a weapon to.)

Any help with the development would be much welcome! :up:

i also found this:
http://members.optushome.com.au/smurfwow/md5viewer/
is it possible to create a ModelViewer like this (that we can look @ the walk run attack and the frames of them, so that we can create models a lot and easy)

Yes, the Model Editor will be like this - and much better.
As soon as I'm back at office, I'll post some pre-release screenshots.
Best regards,
Carsten
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Carsten
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Re: Making a Player Model

Postby Carsten » 2010-12-07, 15:22

Here, as promised, two pre-release screenshots:

ModelEditor1.png
ModelEditor2.png



:up:
Best regards,
Carsten
scott
Posts: 173
Joined: 2004-08-23, 09:11

Re: Making a Player Model

Postby scott » 2010-12-08, 08:18

Hey very nice Carsten!! What sort of formats will we be able to work with?
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Carsten
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Re: Making a Player Model

Postby Carsten » 2010-12-08, 16:10

Hehe, thanks!

If all goes well, we'll be able to load all these:
http://assimp.sourceforge.net/main_feat ... rmats.html

(I plan to finish this over the Christmas holidays...)
:cheesy:
Best regards,
Carsten
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bigjj13
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Joined: 2010-04-04, 19:16
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Re: Making a Player Model

Postby bigjj13 » 2011-01-03, 17:52

Hi,

I already made som models. For this I used Blender 3D and Fragmotion for animation and *.mdl export. It is very imprortant to know how Cafu uses the *.mdl Bones and how the animations look like. It would be better if you start with something more easy than a player model.

i found this in www:


This is no 3d model! I think it's an animation framelist.

Sincerely
BigJJ -- SG-O
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