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Making a Player Model

Posted: 2010-12-04, 13:12
by k12
can someone me tell the right strucktur of player model?

i found this in www:

Code: Select all

                Legs 		Torso 	
		      start 	end 	start 	end
BOTH_DEATH1 	1 	29	1 	29
BOTH_DEAD1 	30 	/ 	30 	/
BOTH_DEATH2 	31 	59 	31 	59
BOTH_DEAD2 	60 	/ 	60 	/
BOTH_DEATH3 	61 	89 	61 	89
BOTH_DEAD3 	90 	/ 	90 	/
TORSO_GESTURE 	/ 	/ 	91 	130
TORSO_ATTACK 	/ 	/ 	131 	136
TORSO_ATTACK2 	/ 	/ 	137 	142
TORSO_DROP 	/ 	/ 	143 	147
TORSO_RAISE 	/ 	/ 	148 	151
TORSO_STAND 	/ 	/ 	152 	/
TORSO_STAND2 	/ 	/ 	153 	/
LEGS_WALKCR 	91 	98 		
LEGS_WALK 	99 	110
LEGS_RUN 	111 	119 		
LEGS_BACK 	120 	129
LEGS_SWIM 	130 	139
LEGS_JUMP 	140 	147
LEGS_LAND 	148 	/
LEGS_JUMPB 	149 	156
LEGS_LANDB 	157 	/
LEGS_IDLE 	158 	167
LEGS_IDLECR 	168 	177
LEGS_TURN 	178 	184

can i use this???????

i also found this:
http://members.optushome.com.au/smurfwow/md5viewer/
is it possible to create a ModelViewer like this (that we can look @ the walk run attack and the frames of them, so that we can create models a lot and easy)

Re: Making a Player Model

Posted: 2010-12-04, 14:21
by Carsten
Hi k12,
k12 wrote:can someone me tell the right strucktur of player model?
Right now, it is pretty difficult to make new player models for Cafu.
So far, the easiest method is to re-skin one of the existing player models that ship with Cafu; they're all based on Half-Life 1 player models.

Due to this awkward situation, we're currently working on a new Model Editor (a part of the CaWE application), see Project Ideas for some details, and the Timeline for the current development steps.

When the model editor is done, you'll be able to use models with any skeleton as the player model. (And you will be free to choose which bone you attach e.g. a weapon to.)

Any help with the development would be much welcome! :up:
i also found this:
http://members.optushome.com.au/smurfwow/md5viewer/
is it possible to create a ModelViewer like this (that we can look @ the walk run attack and the frames of them, so that we can create models a lot and easy)
Yes, the Model Editor will be like this - and much better.
As soon as I'm back at office, I'll post some pre-release screenshots.

Re: Making a Player Model

Posted: 2010-12-07, 15:22
by Carsten
Here, as promised, two pre-release screenshots:
ModelEditor1.png
ModelEditor2.png


:up:

Re: Making a Player Model

Posted: 2010-12-08, 08:18
by scott
Hey very nice Carsten!! What sort of formats will we be able to work with?

Re: Making a Player Model

Posted: 2010-12-08, 16:10
by Carsten
Hehe, thanks!

If all goes well, we'll be able to load all these:
http://assimp.sourceforge.net/main_feat ... rmats.html

(I plan to finish this over the Christmas holidays...)
:cheesy:

Re: Making a Player Model

Posted: 2011-01-03, 17:52
by bigjj13
Hi,

I already made som models. For this I used Blender 3D and Fragmotion for animation and *.mdl export. It is very imprortant to know how Cafu uses the *.mdl Bones and how the animations look like. It would be better if you start with something more easy than a player model.
i found this in www:
This is no 3d model! I think it's an animation framelist.

Sincerely