Need some little help :)

Discuss artwork in all of its forms here, from level design to GUI button themes. New MODs planning, work-in-progress and other samples are welcome in this forum as well.
Post Reply
Posts: 2
Joined: 2011-02-12, 02:51

Need some little help :)

Post by NLXsmike » 2011-02-12, 03:11

Hey there iam new here and registrated my self to get to know to the engine and see what i can make out of it to start on a new project :)

I just was curious to how to inport Brush models > (static) like as i was used to do in the UED (unreal editor) to use brushes to add buildings or non static/static brushe for extra terain or constructions..
( like creating a brush in 3dsmax) and inport into the map editor to add a structure) i coulnd find the inport option in the map editor.. :( lol.. (NEWB) hha.

Iam not sure if there is al ready a topic here but i cant find it .. if you could awnsar my question i whould be happy :)

Thank you very much :)


PS: is there a limited / Max poly count in the engine ?
User avatar
Site Admin
Posts: 2170
Joined: 2004-08-19, 13:46
Location: Germany

Re: Need some little help :)

Post by Carsten » 2011-02-12, 13:13

Hi NLXsmike,
welcome to the Cafu forums! :welcome:

There is no poly count limit except for your (target) hardware.

About your question regarding brushes: I'm sorry, I don't quite understand what you want to achieve? Import what from where?
For general information about editing, have you had a look at ?
Best regards,
User avatar
Posts: 177
Joined: 2004-08-19, 15:56
Location: Germany

Re: Need some little help :)

Post by Kai » 2011-02-12, 17:56

Hi, and welcome ;)

The term "brush" is unreal ed specific, please be aware of that, instead use more wide spread terms like "mesh", or "model" when referring to static or animated objects. A brush in unreal is the underlying base geometrie used for BSP calculation.

Don't want to be picky but it's important to know what someone is talking about :)
For simple importing some mesh into the level try this

Currently the model editor is in progress and will allow greater control and much simpler importing.
Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests