Hey there iam new here and registrated my self to get to know to the engine and see what i can make out of it to start on a new project
I just was curious to how to inport Brush models > (static) like as i was used to do in the UED (unreal editor) to use brushes to add buildings or non static/static brushe for extra terain or constructions..
( like creating a brush in 3dsmax) and inport into the map editor to add a structure) i coulnd find the inport option in the map editor.. lol.. (NEWB) hha.
Iam not sure if there is al ready a topic here but i cant find it .. if you could awnsar my question i whould be happy
Thank you very much
cheers!
PS: is there a limited / Max poly count in the engine ?
Need some little help :)
Re: Need some little help :)
Hi NLXsmike,
welcome to the Cafu forums!
There is no poly count limit except for your (target) hardware.
About your question regarding brushes: I'm sorry, I don't quite understand what you want to achieve? Import what from where?
For general information about editing, have you had a look at http://www.cafu.de/wiki/ ?
welcome to the Cafu forums!
There is no poly count limit except for your (target) hardware.
About your question regarding brushes: I'm sorry, I don't quite understand what you want to achieve? Import what from where?
For general information about editing, have you had a look at http://www.cafu.de/wiki/ ?
Best regards,
Carsten
Carsten
Re: Need some little help :)
Hi, and welcome
The term "brush" is unreal ed specific, please be aware of that, instead use more wide spread terms like "mesh", or "model" when referring to static or animated objects. A brush in unreal is the underlying base geometrie used for BSP calculation.
Don't want to be picky but it's important to know what someone is talking about
For simple importing some mesh into the level try this http://www.cafu.de/wiki/modelling:static
Currently the model editor is in progress and will allow greater control and much simpler importing.
The term "brush" is unreal ed specific, please be aware of that, instead use more wide spread terms like "mesh", or "model" when referring to static or animated objects. A brush in unreal is the underlying base geometrie used for BSP calculation.
Don't want to be picky but it's important to know what someone is talking about
For simple importing some mesh into the level try this http://www.cafu.de/wiki/modelling:static
Currently the model editor is in progress and will allow greater control and much simpler importing.
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