Hi everybody,
just so that you know what I have in mind with http://trac.cafu.de/ticket/111 and http://trac.cafu.de/ticket/112, see:
http://www.digitaljuice.com/products/pr ... p?pid=1137
http://www.digitaljuice.com/products/pr ... p?pid=1138
At least some of these very nice animated effects are perferctly within the scope of the Cafu GUI system...
e.g. scrolling of translucent multi-layer overlays, straight or circular; pulsing colors, etc.
GUI graphics example
Best regards,
Carsten
Carsten
Re: GUI graphics example
I haven't played with GUI a whole lot but the versatility is apparently comparable to most major commercial engines.
As your demo video shows, GUIs which can be tied to players, entities, stuck on walls. Means super cool ammo indicators that float next to the gun or on the gun, and deadspace style possible.
As your demo video shows, GUIs which can be tied to players, entities, stuck on walls. Means super cool ammo indicators that float next to the gun or on the gun, and deadspace style possible.
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