one more thing is I know how ca3DE editor used and I am again confused where the code is written. As a beginner I really need clear information and I will be very Thank full for the same
A game (sometimes also called "MOD" for MODification) for the Cafu Engine is implemented as a program library, not a standalone program. The game library is loaded, dynamically linked and then used by the main engine executable,I am confused about how can i run the Death match program. In visual c++ 2008 Usually there will be a main.cpp file which starts executing from that but here i find many files. what is the procedure to do execute game files developed by cafu.
Cafu.exeon Windows systems.
The source code for the DeathMatch DLL is in subdirectory Games/DeathMatch/Code.
Subdirectory CaWE.one more thing is I know how ca3DE editor used and I am again confused where the code is written.
No problem. Ask clear questions and you'll get clear answers.As a beginner I really need clear information and I will be very Thank full for the same
When I started new project in vC++ under win32 console application. copied all files in DeathMatch/code. I linked Header files and source file but i get Fatal error of missing some lua files, some .h files and some .hpp files. Aren't .h file and .hpp files same?
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