Hello - I want to create a 3D game with next gen effects in
Posted: 2012-04-16, 17:08
Hello,
I am new to cafu engine. I want to know the following -
1. Do I download and install the binary version to develop games or do I need to install the source code ?
2. Is there any step by step tutorial on how to create a 3D game using CAFU engine ? In the documentation section - http://www.cafu.de/wiki/, there are details about the world editor, material editor and model editor. But how to create a complete 3D game from scratch including writing C++ code and using custom effect files ( shader files in HLSL ), implementing advanced physics like destroyable environments and soft body physics, implementing particle effects - all these are not shown.
I have chosen Cafu instead of Unity3D because I cannot afford to pay $1500 and that the indie version of Unity3D lacks lots of features like soft shadows, LOD, occlusion culling, per pixel lighting etc. So when I found Cafu I was quite
amazed to see the features that are listed and that the engine is free to use.
But on the downside I must say that Cafu does not have extensive tutorials on making complete games from scratch as found in case of Unity - which is a very crucial factor for learning an engine. Hope, somebody in the forum can help me out....
Thanks,
I am new to cafu engine. I want to know the following -
1. Do I download and install the binary version to develop games or do I need to install the source code ?
2. Is there any step by step tutorial on how to create a 3D game using CAFU engine ? In the documentation section - http://www.cafu.de/wiki/, there are details about the world editor, material editor and model editor. But how to create a complete 3D game from scratch including writing C++ code and using custom effect files ( shader files in HLSL ), implementing advanced physics like destroyable environments and soft body physics, implementing particle effects - all these are not shown.
I have chosen Cafu instead of Unity3D because I cannot afford to pay $1500 and that the indie version of Unity3D lacks lots of features like soft shadows, LOD, occlusion culling, per pixel lighting etc. So when I found Cafu I was quite
amazed to see the features that are listed and that the engine is free to use.
But on the downside I must say that Cafu does not have extensive tutorials on making complete games from scratch as found in case of Unity - which is a very crucial factor for learning an engine. Hope, somebody in the forum can help me out....
Thanks,