Where to start using physics engine?
Posted: 2012-05-12, 06:52
I've placed a car model in a map as "EntHumanPlayer". Here is the problem:
What should I do if I want to accelerate the car? Now it just move at a fixed speed. Do I have to explore Physics.cpp and are there any simple ways to implement the acceleration?
What should I do if I want the car to make reaction just like in the real world when it makes collision with a wall?
Thanks!
What should I do if I want to accelerate the car? Now it just move at a fixed speed. Do I have to explore Physics.cpp and are there any simple ways to implement the acceleration?
What should I do if I want the car to make reaction just like in the real world when it makes collision with a wall?
Thanks!