I have a relatively old computer yet i still wanted to try your engine, it works at 1024x800 resolution, but its too slow.
When i type 'v_describeresolutions' (something like that - i forgot
![Embarassed :oops:](./images/smilies/icon_redface.gif)
And also ive just tried compiling the engine in Dev-Cpp, seems to be working, but in file "cw_357.cpp",it gives me warnings about these 2 lines:
" else if (RandomNumber<192) State.ActiveWeaponSequNr=6; // Idle 2
else if (RandomNumber<224) State.ActiveWeaponSequNr=7; // Idle 3
"
It says "comparison is always true due to limited range of data type". Obviously even i know why this is, since a singed char's range is from -127 to 128, it (RandomNumber) will always be less than 192 & 224, respectively.
Not like it matters, just said it to boost my ego
![Cool 8)](./images/smilies/icon_cool.gif)