Greetings, Cafu users!
Here's the thing: I want to make an old-fashioned turn-based strategy game. The map would (or could) basically be a huge 2D square with 3D objects "glued" to it, such as trees, mountains and whatnot. The game characters would be 3D as well. To help you guys figuring what I want to do, think of Civilization IV with more "moveable" units.
As far as I know, Cafu is primarily designed to be a FPS engine. And I do not have lots of C++ knowledge... Is it possible to adapt Cafu to this project using Lua or other scripting languages (such as Python, for example)?
Can I make a turn-based strategy game with Cafu?
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Re: Can I make a turn-based strategy game with Cafu?
Your not going to get that far without c++. The Lua scripting can only get you so far.
Re: Can I make a turn-based strategy game with Cafu?
Hi TheShatner,
welcome to the Cafu forums!
On the other hand, I think that the changes that are required for a turn-based game should not be too involved (regarding C++), so my "objective" and "unbiased" advice is to not be put off by this.
Maybe this FAQ can provide additional insights as well.
Finally, please note that I'm currently working on http://trac.cafu.de/ticket/113, which I understand as a broad mission to make the C++ part of game and entity programming easier than it used to be / is right now. Much has been accomplished already, but there is a lot more to come.
welcome to the Cafu forums!
As Scott already said, Lua alone will not suffice to implement all the desired or required features, so at least some C++ coding will be necessary.TheShatner wrote:Here's the thing: I want to make an old-fashioned turn-based strategy game. The map would (or could) basically be a huge 2D square with 3D objects "glued" to it, such as trees, mountains and whatnot. The game characters would be 3D as well.
[...] Is it possible to adapt Cafu to this project using Lua or other scripting languages (such as Python, for example)?
On the other hand, I think that the changes that are required for a turn-based game should not be too involved (regarding C++), so my "objective" and "unbiased" advice is to not be put off by this.
Maybe this FAQ can provide additional insights as well.
Finally, please note that I'm currently working on http://trac.cafu.de/ticket/113, which I understand as a broad mission to make the C++ part of game and entity programming easier than it used to be / is right now. Much has been accomplished already, but there is a lot more to come.
Best regards,
Carsten
Carsten
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