Can I make a turn-based strategy game with Cafu?
Posted: 2012-07-29, 13:43
Greetings, Cafu users!
Here's the thing: I want to make an old-fashioned turn-based strategy game. The map would (or could) basically be a huge 2D square with 3D objects "glued" to it, such as trees, mountains and whatnot. The game characters would be 3D as well. To help you guys figuring what I want to do, think of Civilization IV with more "moveable" units.
As far as I know, Cafu is primarily designed to be a FPS engine. And I do not have lots of C++ knowledge... Is it possible to adapt Cafu to this project using Lua or other scripting languages (such as Python, for example)?
Here's the thing: I want to make an old-fashioned turn-based strategy game. The map would (or could) basically be a huge 2D square with 3D objects "glued" to it, such as trees, mountains and whatnot. The game characters would be 3D as well. To help you guys figuring what I want to do, think of Civilization IV with more "moveable" units.
As far as I know, Cafu is primarily designed to be a FPS engine. And I do not have lots of C++ knowledge... Is it possible to adapt Cafu to this project using Lua or other scripting languages (such as Python, for example)?