I hate to learn to use a new specific modelling programm to bring models into Ca3DE...
The only question is, if you are allowed to licence your engine if you use a specific format like SMD that was developed? for a game (Half Life).



Yes. I still have to familiarize with all these formats in greater depth, but it seems that md5 is well understandable, well "accessible", and that something similar can be created from scratch without too much trouble.John wrote:[...] The md5 format looks pretty "simple", and easily understandable. One can get an idea of how the format works simply by looking at the file in a text editor. We would probably aim for something similiar to this, and release the specs of the format with the engine.
Well, we will probably not be able to identify a single file format that is supported by all major modelling programs. Thus, wouldn't you agree that it was the easiest if Ca3DE simply imported several formats, namely those of the major programs (like ase, 3ds, lwo, obj, xsi)? For non-animated models, no additional intermediate steps should and would be required.Stormtrooper wrote:Personally I would like to have an external program exporting to a ca3de format from a source format that every model editor supports like 3ds, smd? etc
Then Ca3De will be better supported by all modelling programs
Well, LoD for terrains is already implemented, as it is inherent to the technique. LoD for patches is also straightforward.scott wrote:Have you guys discussed how your going to handle LOD's for characters etc?
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