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Change list

Posted: 2005-01-31, 13:05
by scott
Hey Carsten, do you have a complete list of changes that we can expect in the next build? If not I can wait. Just hoping you had one on hand.

Posted: 2005-02-01, 10:04
by Carsten
I only have a brief one about the most important changes. (Should really get the entire Ca3DE under version control, not just CaWE, in order to get detailed logs (as a pleasant side effect).)
  • My diploma thesis will be finished and made publicly available, :-)
  • new music by RewIreD/Dodger will be included,
  • .ase model file format support,
  • introduction of the Ca3DE Material System, a HUGE leap forward(!),
  • probably introduction of CaWE, which includes support for cmap loading/saving, MatSys, Bezier Patches, Smoothgroups for solids, etc. Terrains will probably be included in the release after the next.
  • Pleasant side effects like no need for WcMap2Ca.exe or MakeWAD.exe anymore. ;)
  • Code prepared for console variables and functions, and code prepared for better linking to interfaces implemented in DLLs.
  • The TechDemo will probably not make it into the next release.

Posted: 2005-02-01, 11:36
by scott
So you will release your thesis eh? Thats pretty good, How big is it?

Posted: 2005-02-01, 12:08
by Carsten
The pdf is 14 MB, 108 pages. :cheesy:

Posted: 2005-02-01, 12:34
by scott
Holy shit, thats massive!! Its going to take a while to read. I hope you wrote it in English ;)

Posted: 2005-02-01, 12:51
by Carsten
Yes. :)

Posted: 2005-02-03, 00:31
by Shadow
sweet. looking forward to it. do you have any documentation for any of the stuff yet? if you do could we get our hands on it to get prepared?

Posted: 2005-02-03, 10:15
by Advis
Nice changelist :) I'm looking forward to reading your thesis as well :)

Posted: 2005-02-03, 21:10
by Carsten
Shadow wrote:do you have any documentation for any of the stuff yet? if you do could we get our hands on it to get prepared?
Sorry, not yet.
I've already written drafts for the Material System, but it makes no sense to release them ahead of time.
All documentation that I have will come with the release. I'm also trying my best to write them in such a way that they can be read and understood easily. Not a month of study required. :)

Posted: 2005-02-13, 00:56
by FraGGer
can you make it radiant supported plz :)

Posted: 2005-02-13, 14:41
by Carsten
FraGGer wrote:can you make it radiant supported plz :)
:?: :?:
Sorry, I don't get that.

Posted: 2005-02-13, 21:43
by FraGGer
You Know QeRadiant the map editor http://www.qeradiant.com there is a standalone wich you can edit to your likings (add to other engines n stuff)

Thank you

Posted: 2005-02-13, 23:05
by Shadow
hmm but wut about caWE?

Posted: 2005-02-14, 10:07
by Carsten
FraGGer wrote:You Know QeRadiant the map editor http://www.qeradiant.com
Yes, but
a) the Hammer GUI (the HL1 and HL2 editor) is much better and simpler, and thus the CaWE GUI is intentionally kept very similar to Hammer, and
b) qeRadiant is open-source, but still under copyright of id software.
there is a standalone wich you can edit to your likings (add to other engines n stuff)
You mean a standalone variant of queradiant besides qeradiant?
Never heard of, if any, but see a) above for why I'd not be interested anyway.

Summary: I acknowledge that queradiant is a good editor, but CaWE will be, too, and its almost finished now...

Posted: 2005-02-14, 10:10
by Carsten
Shadow wrote:hmm but wut about caWE?
Don't worry, I'm working on it like hell (>10 hours per day).
But note that I modelled its GUI very similar to Hammer (intentionally, taking great efforts), not qeradiant.