Compile error. Unknown complier on platform win32.

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Andrey
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Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-03-18, 12:03

Code: Select all

C:\Users\Skie\Documents\AndreyLibrary\Software\Cafu\make-it-cafu>scons
scons: Reading SConscript files ...

Unknown compiler on platform win32.
NameError: name 'envDebug' is not defined:
  File "C:\Users\Skie\Documents\AndreyLibrary\Software\Cafu\make-it-cafu\SConstr
uct", line 239:
    envDebug  .Append(CPPDEFINES=["DEBUG"]);

C:\Users\Skie\Documents\AndreyLibrary\Software\Cafu\make-it-cafu>scons -v
SCons by Steven Knight et al.:
        script: v2.3.1, 2014/03/02 14:18:15, by garyo on lubuntu
        engine: v2.3.1, 2014/03/02 14:18:15, by garyo on lubuntu
        engine path: ['C:\\Program Files (x86)\\Python\\Python27\\Scripts\\..\\L
ib\\site-packages\\scons-2.3.1\\SCons']
Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011,

2012, 2013, 2014 The SCons Foundation
Compile error. Unknown complier on platform win32.
• Branch version "entity-component-system"
• Git cloned from Bitbucket and up to date as at Mar 18 2014.
• Installed Python 2.7.6 (32bit) and edited environment variables Path to point to this Python version and Scripts folder. Note I also have Python 3.3.2 (64bit) but defined in Path after 2.7.6. Also edited environment variables SET PYTHONPATH.
• Installed Scons 2.3.1 and it recognized Python 2.7.6 on install.
• Noted fix for "64-bit Windows with Visual C++ 2010 or 2012 Express Editions" on Getting started page so changed:
• CompilerSetup.py
• From: envCommon=Environment();
• To: envCommon=Environment(TARGET_ARCH="x86");
• Didn't work so also changed same in:
• CompilerSetup.py.tmpl

• My system: Win7 Home Premium 64, VS2013 Ultimate, VS2013 express, VS2012 express, VS C++ Redistributable from 2005 (32 & 64) to 2012
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Carsten
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Re: Compile error. Unknown complier on platform win32.

Post by Carsten » 2014-03-18, 21:05

Hi Andrey,

welcome to the Cafu forums! :welcome:

Thanks for having included all the details in your structured report, they helps a lot to understand your issue and to come up with a reply! :-)
Andrey wrote: Compile error. Unknown complier on platform win32.
• Branch version "entity-component-system"
This is not the problem, but please be aware that this is the current development branch, possibly unstable.
• Noted fix for "64-bit Windows with Visual C++ 2010 or 2012 Express Editions" on Getting started page so changed:
• CompilerSetup.py
• From: envCommon=Environment();
• To: envCommon=Environment(TARGET_ARCH="x86");
That's a very good start. It seems like SCons now supports VS 2013, but the Cafu SConscript file is not yet prepared for it. Can you please change the above line envCommon = ... into:

Code: Select all

envCommon = Environment(MSVC_VERSION="11.0Exp", TARGET_ARCH="x86")
It should then use VC++ 2012 Express throughout the build.
• Didn't work so also changed same in:
• CompilerSetup.py.tmpl
No need to change CompilerSetup.py.tmpl, it's only used to (re-)create CompilerSetup.py if it doesn't exist.

Please let me know if this helps with the problem!
:up:
Best regards,
Carsten
Andrey
Posts:7
Joined:2014-02-17, 13:18

Re: Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-03-19, 01:03

Thanks for the reply!
Ok changed the line as recommended but still get:

Code: Select all

C:\Users\Skie\Documents\AndreyLibrary\Software\Cafu\make-it-cafu>scons
scons: Reading SConscript files ...

Unknown compiler on platform win32.
NameError: name 'envDebug' is not defined:
  File "C:\Users\Skie\Documents\AndreyLibrary\Software\Cafu\make-it-cafu\SConstr
uct", line 239:
    envDebug  .Append(CPPDEFINES=["DEBUG"]);
CompilerSetup.py
Line 48

Code: Select all

# envCommon = Environment()
envCommon = Environment(MSVC_VERSION="11.0Exp", TARGET_ARCH="x86")
Some possible issues:
I have 3 versions of Python 3.3.2 64bit, 2.7.6 32bit, 2.7.5 64bit (noticed this was installed in Panda3D -another game engine). So I made sure to put the Python 2.7.6 32bit "Environment Variables" "Path" first in line. The "Path" is really long now but here is the first part:

Code: Select all

C:\Program Files (x86)\Python\Python27;C:\Program Files (x86)\Python\Python27\Scripts;C:\Program Files\Python\;C:\Program Files\Python\Tools\Scripts;C:\Program Files (x86)\AMD APP\bin\x86_64;C:\Program Files (x86)\AMD APP\bin\x86; etc...
And I noticed in "Environment Variables" a "SET PYTHONPATH" so also changed that to:

Code: Select all

C:\Program Files (x86)\Python\Python27;C:\Program Files (x86)\Python\Python27\Scripts;C:\Program Files\Python\;C:\Program Files\Python\Tools\Scripts;C:\Program Files\Python\DLLs\;C:\Program Files\Python\Lib\;C:\Program Files\Python\Lib\lib-tk\;C:\Users\Skie\Documents\Software\Blender\Release 267\blender-2.67b-windows64\2.67\python\lib;
I read that putting Python in a path with spaces or other characters may cause problems. Maybe this is the cause and I should reinstall Python to C:\Python27

However I think it might be a compiler issue so I'm not sure what to do to check and report on.
Andrey
Posts:7
Joined:2014-02-17, 13:18

Re: Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-03-19, 13:32

Fix for compile issue:
In my Bitbucket fork of Cafu under "Source" and changed to "entity-component-system" and "Check out" the branch to local using the provided code snippet on local git bash.

Code: Select all

Skie@HPLAPTOP ~/Documents/AndreyLibrary/Software/Cafu/make-it-cafu (master)
$ git fetch && git checkout entity-component-system
Password for 'https://Thorin123@bitbucket.org':
remote: Counting objects: 209, done.
remote: Compressing objects: 100% (20/20), done.
remote: Total 152 (delta 132), reused 151 (delta 132)
Receiving objects: 100% (152/152), 27.22 KiB | 0 bytes/s, done.
Resolving deltas: 100% (132/132), completed with 55 local objects.
From https://bitbucket.org/Thorin123/make-it-cafu
   5e55a6a..a106f5c  entity-component-system -> origin/entity-component-system
Checking out files: 100% (6232/6232), done.
M       CompilerSetup.py.tmpl
Branch entity-component-system set up to track remote branch entity-component-system from origin.
Switched to a new branch 'entity-component-system'

Skie@HPLAPTOP ~/Documents/AndreyLibrary/Software/Cafu/make-it-cafu (entity-component-system)
$
Was able to then SCons and compile.
Downloaded and unzipped Textures and Worlds into recommended folders.
Opened Cafu.exe at ..build\win32\vc11\x86\release\Ca3DE

Screen went to a low resolution mode and everything was distorted and not fitting on screen and produced error:

Runtime error message window:

"While initializing Cafu, the following error occurred.
Class std::runtime_error

Could not find a renderer that is supported on your system."

My graphics: ATI Mobility Radeon HD 4200 Series
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Carsten
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Re: Compile error. Unknown complier on platform win32.

Post by Carsten » 2014-03-19, 15:58

Hi Andrey,

about the compile issue:
From your description, I did not quite understand what you did in order to resolve it.
Normally, you can check the versions of Python and SCons with these commands:

Code: Select all

python --version
scons -v
(You should use them at the Windows command prompt. I'm not sure what happens if you try these at the Bash prompt that comes with Git for Windows.)

Also, from the error messages that you posted, it seemed to me that SCons had trouble to detect and use the proper compiler. I guess that it detected and tried to use VC++ 2013, but as the SConscript is not yet prepared for that, it failed. Therefore, my suggestion was to force it to use VC++ 2012 instead, but as I said above, I'm not sure why that didn't work as you described in your next to last reply, and what you changed to make it work as described in your last reply.

Alas, as it now seems to work we can proceed with the graphics issue:
Opened Cafu.exe at ..build\win32\vc11\x86\release\Ca3DE
Could you please for now use the debug version instead?
Runtime error message window:

"While initializing Cafu, the following error occurred.
Class std::runtime_error

Could not find a renderer that is supported on your system."

My graphics: ATI Mobility Radeon HD 4200 Series
That very much smells like a graphics driver issue. Could you please post the contents of the console log as explained here?
Best regards,
Carsten
Andrey
Posts:7
Joined:2014-02-17, 13:18

Re: Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-04-13, 01:37

Trying another computer. Using a desktop this time. Fresh install of Windows 7 Pro 64. So installed Python 2.7, Scons 2.3, VS2013 Ultimate Full (not express), Downloaded from Bitbucket with Sourcetree Cafu branch entity-component system as at Apr 12 2014.
Tried to compile using: "scons"
error:
C:\Users\Andrey\Documents\cafu_projects\arkenstone\make_it_cafu>scons
scons: Reading SConscript files ...

scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
File "C:\Users\Andrey\Documents\cafu_projects\arkenstone\make_it_cafu\SConstruct", line 5, in <module>

scons: warning: VC version 12.0Exp not installed. C/C++ compilers are most likely not set correctly.
Installed versions are: []
File "C:\Users\Andrey\Documents\cafu_projects\arkenstone\make_it_cafu\CompilerSetup.py", line 47, in <module>

scons: warning: VC version 12.0Exp not installed. C/C++ compilers are most likely not set correctly.
Installed versions are: []
File "C:\Users\Andrey\Documents\cafu_projects\arkenstone\make_it_cafu\CompilerSetup.py", line 47, in <module>

Unknown compiler on platform win32.
NameError: name 'envDebug' is not defined:
File "C:\Users\Andrey\Documents\cafu_projects\arkenstone\make_it_cafu\SConstruct", line 273:
envDebug .Append(CPPDEFINES=["DEBUG"]);

Changed CompilerSetup.py to envCommon = Environment(MSVC_VERSION="11.0Exp", TARGET_ARCH="x86")

Tried for fun: envCommon = Environment(MSVC_VERSION="12.0Exp", TARGET_ARCH="amd64")

So trying to install Visual c++ 2012 compiler.

Downloaded: Visual C++ Compiler November 2012 CTP
http://www.microsoft.com/en-ca/download ... x?id=35515

Could not install with error:
0x81f40001 - A valid Visual Studio installation was not found.

log file: I noted how there are no compilers installed it seems

[1394:0384][2014-04-12T15:50:11]: Burn v3.6.3014.0, Windows v6.1 (Build 7601: Service Pack 1), path: C:\Users

\Andrey\Downloads\vc_compilerCTPNov2012.exe, cmdline: '-burn.unelevated BurnPipe.{6262B9B6-815F-4A27-9E7A-

FBC4CCCF7298} {B315B3A0-64A6-4B9E-B900-7E14B1396A27} 2216'
[1394:0384][2014-04-12T15:50:12]: Setting string variable 'WixBundleLog' to value 'C:\Users\Andrey\AppData\Local

\Temp\dd_vc_CompilerCTPNov2012_20140412155012.log'
[1394:0384][2014-04-12T15:50:12]: Setting string variable 'WixBundleOriginalSource' to value 'C:\Users\Andrey

\Downloads\vc_compilerCTPNov2012.exe'
[1394:0384][2014-04-12T15:50:12]: Setting string variable 'WixBundleName' to value 'Microsoft Visual C++ Compiler

Nov 2012 CTP'
[1394:0384][2014-04-12T15:50:12]: Detect 3 packages
[1394:0384][2014-04-12T15:50:12]: Setting string variable 'DevEnvAppIdKeyPath' to value ''
[1394:0384][2014-04-12T15:50:12]: Setting string variable 'VSWinExpressAppIdKeyPath' to value ''
[1394:0384][2014-04-12T15:50:12]: Setting string variable 'WDExpressAppIdKeyPath' to value ''
[1394:0384][2014-04-12T15:50:12]: Detected package: vc_CompilerCTP_x86, state: Absent, cached: None
[1394:0384][2014-04-12T15:50:12]: Detected package: vc_CompilerCTP_arm, state: Absent, cached: None
[1394:0384][2014-04-12T15:50:12]: Detected package: vc_CompilerCTP_amd64, state: Absent, cached: None
[1394:0384][2014-04-12T15:50:12]: Condition '( DevEnvAppIdKeyPath OR VSWinExpressAppIdKeyPath OR

WDExpressAppIdKeyPath)' evaluates to false.
[1394:0384][2014-04-12T15:50:12]: Error 0x81f40001: Bundle condition evaluated to false: ( DevEnvAppIdKeyPath OR

VSWinExpressAppIdKeyPath OR WDExpressAppIdKeyPath)
[1394:0384][2014-04-12T15:50:12]: Detect complete, result: 0x0

Ok recommendations before I start installing all sorts of things that will just mess things up more. I'm guessing that VS2013 Ultimate does not install any other compilers other than Visual C++ 2013. So should I install:
VS2012 Express http://www.microsoft.com/en-gb/download ... x?id=34673
And
Windows SDK for Windows 7 http://msdn.microsoft.com/en-us/windows/bb980924.aspx
SoulRider
Posts:95
Joined:2014-04-06, 00:16

Re: Compile error. Unknown complier on platform win32.

Post by SoulRider » 2014-04-13, 02:33

I have just been through a very similar issue in my thread.

Scons does not work with 2013, it fails to recoginise it currently. This means you have to use VC2012 express. Remember 2012 requires environment parameter MSVC_VERSION="11.0Exp"

Also, there are problems with the build in 64-Bit, it won't compile without removing the warning levels, so it is best for now to use 32-bit, as outlined by Carsten in the other thread. :D

I am also getting the renderer issue on the compiled version of the engine.
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Carsten
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Re: Compile error. Unknown complier on platform win32.

Post by Carsten » 2014-04-13, 15:35

Ok, let me try to summarize:
  • Visual C++ 2013 is, at this time, not supported. I'm very sorry about this. See http://www.cafu.de/forum/viewtopic.php?p=6296#p6296 for more details. I hope we can fix this asap, but until then, Visual C++ 2012 (or 2010, 2008, 2005) must be used.
  • With Visual C++ newer than 2005, i.e. 2008 upwards, there is no need to install the Microsoft Windows SDK separately. The newer editions of Visual C++ bring everything of the SDK that we need.
  • If you have installed both Visual C++ 2012 and Visual C++ 2013, which should be able to co-exist next to each other without problems, you need parameter MSVC_VERSION="11.0Exp" (for Visual C++ 2012 Express Edition) or MSVC_VERSION="11.0" (for Visual C++ 2012 full edition) in the CompilerSetup.py file, as SoulRider correctly pointed out above. For example:

    Code: Select all

    envCommon = Environment(MSVC_VERSION="11.0Exp", TARGET_ARCH="x86")
  • At this time, building Cafu as 64-bit code under Windows is possible, but comes with a few unresolved problems. See ticket #140 and http://www.cafu.de/forum/viewtopic.php?p=6305#p6305 for details.
    Therefore, it is better to stay with 32-bit builds for now, i.e. make sure that you have this line (possibly with additional parameters as mentioned above) in your CompilerSetup.py file:

    Code: Select all

    envCommon = Environment(TARGET_ARCH="x86")
  • Currently, branch master does not even support Visual C++ 2012, only 2010 and older. This is due to related complicated issues with the external libraries (zlib, wxWidgets, FBX). Therefore, if you use VC++ 2012, please use either
    • branch entity-component-system, the current development branch, which is somewhat "unstable" (in the sense of: undergoing frequent and large changes; always compiles, but sometimes looks scary), but also has all the new code that we will use in the future, or
    • branch master-vc2012, which I just pushed a minute ago. It is roughly where the old stable branch master is, but works with Visual C++ 2012.
I'm sorry that these things are as problematic as they currently are. Things should be polished and run smoothly instead. With everything at once, especially the huge changes that introducing the Component System currently involves, I can however only try to tackle one item at a time.
SoulRider wrote:I am also getting the renderer issue on the compiled version of the engine.
I'm not quite sure what you mean by this, but please re-post in your other thread, or create a new one, so that we don't mix things up. ;-)
Best regards,
Carsten
Andrey
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Re: Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-04-14, 03:46

Installed VS2012 Express and updated to most current update v4 from Microsoft.
Changed CompilerSetup.py to envCommon = Environment(MSVC_VERSION="11.0Exp", TARGET_ARCH="x86")
Unzipped Textures.zip to /Games/DeathMatch/Textures
Unzipped Worlds.zip to /Games/DeathMatch/Worlds
Graphics driver date 3/27/2014
Using "scons" in terminal it compiled.

In release or debug builds.

For Ca3DE/cafu.exe
Error:
While initializing Cafu.. class std::runtime_error Could not find a renderer that is supported on your system.

Console.txt
Cafu Engine, Apr 13 2014
cannot open config.lua: No such file or directory
Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip
Warning: Failed to open ZIP archive Games/DeathMatch/Textures/SkyDomes.zip

Scanning cwd for all available renderers...
Scanning Libs/build/win32/vc11/x86/debug/MaterialSystem for all available renderers...
No renderer qualified.

For CaWE/CaWE.exe
Error:

Could not find directory "CaWE" in C:\Users\Andrey\Documents\cafu_projects...\CaWE
Did you run the program from the right working directory?

Could not generate a console.txt file for you using:
CaWE.exe -log console.txt
System 1 desktop: Win7 64, AMD Athlon 64 Dual Core, NVIDIA GeForce 9600 GT graphics, 4gb ram.
System 2 laptop: Win7 64, HP G62, AMD Athlon 64 Dual Core, ATI Mobility Radeon HD 4250 graphics, 4gb ram
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Carsten
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Re: Compile error. Unknown complier on platform win32.

Post by Carsten » 2014-04-14, 10:21

Hi Andrey,

almost there! This sound much like the problem described at http://www.cafu.de/forum/viewtopic.php?p=6308#p6308 and ticket #140.

Please try the solutions described there, i.e. run the programs from the top-level directory ., not .\build\win32\vc11\x86\debug\CaWE.
Best regards,
Carsten
Andrey
Posts:7
Joined:2014-02-17, 13:18

Re: Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-04-15, 01:40

Ok I can start Cafu.exe using command from the main directory (missed that you have to type the whole directory address line in terminal when in the main directory) so eg. build\win32\vc11\x86\release\Ca3DE\Cafu.exe

A game GUI starts and I click on "New Game" and then a map needs selection but no map listed can be loaded.

I opened CaWE.exe and it worked and opened one map (I read some things and thought that opening and saving a map might help).

After looking around the forums I noticed this line to "compile maps" so I tried:

python Games\DeathMatch\compileMaps.py

Oh wow don't try that! It took 4hrs to compile and do whatever it needed. I did notice the following error once in a while as it went through -don't know if it can help diagnose what is happening.

Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip
Fatal error...

I was able to open Cafu.exe still and then none of the other maps worked but the one I tried to save in CaWE did open. However, the camera perspective is pointed very near avatars' back (can't seem to change it) and when I pick up a gun arms appear near the knees and do not turn with the avatar (kind of funny).
System 1 desktop: Win7 64, AMD Athlon 64 Dual Core, NVIDIA GeForce 9600 GT graphics, 4gb ram.
System 2 laptop: Win7 64, HP G62, AMD Athlon 64 Dual Core, ATI Mobility Radeon HD 4250 graphics, 4gb ram
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Carsten
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Re: Compile error. Unknown complier on platform win32.

Post by Carsten » 2014-04-15, 16:49

Hi Andrey,

from what you write, it looks as if you're using branch entity-component-system, not master(-vc2012). That's perfectly fine, but please note and let me emphasize again that that means you've jumped into one of the biggest revolutions that the Cafu Engine has ever gone through. That's great and can be useful in many regards, for example if your main interest is in the C++ side. On the other hand, remember that there can be seriously rough spots that can make productive work impossible or at least require a lot more effort and patience than anyone wishes.

Don't let that stop you from reporting issues and asking questions though, I don't mean to scare you off! Just be aware of the current situation. :up:
Andrey wrote:Ok I can start Cafu.exe using command from the main directory (missed that you have to type the whole directory address line in terminal when in the main directory) so eg. build\win32\vc11\x86\release\Ca3DE\Cafu.exe
Yes, I hope that we can handle that better in an automated way in the future (ticket #141).
A game GUI starts and I click on "New Game" and then a map needs selection but no map listed can be loaded.

I opened CaWE.exe and it worked and opened one map (I read some things and thought that opening and saving a map might help).
Yes, in the entity-component-system branch, doing this once is required, because CaWE will automatically convert the map into the new map file format.
After looking around the forums I noticed this line to "compile maps" so I tried:

python Games\DeathMatch\compileMaps.py
Yes, this too is required after each change in a map file.
Note that without any parameters, this command attempts the re-build all maps. You can restrict it to a single map by providing the map name, e.g.

Code: Select all

python Games\DeathMatch\compileMaps.py BPRockB
The source code of compileMaps.py is simple, you may check it for details.
Oh wow don't try that! It took 4hrs to compile and do whatever it needed.
The last and longest step is typically where it counts up the iterations for indirect lighting. You can cut this step short by a number of options to CaLight, or (under Windows, but not under Linux), while it counts up, by pressing SPACE, then SHIFT+Y to confirm, save and exit.
I did notice the following error once in a while as it went through -don't know if it can help diagnose what is happening.

Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip
Fatal error...
The warning is harmless, you can ignore it.
The fatal error is probably because it attempted to build maps that were still in the old, previous file format. If you run the above command only for a single map file that has already been re-saved with CaWE, the fatal error should not occur.

You may also check out where additional info is provided (I've not yet proof-read these texts and functionality with the entity-component-system branch, though.)
I was able to open Cafu.exe still and then none of the other maps worked but the one I tried to save in CaWE did open. However, the camera perspective is pointed very near avatars' back (can't seem to change it) and when I pick up a gun arms appear near the knees and do not turn with the avatar (kind of funny).
Yes, these are side effects of my current work with the Human Player entity. See http://www.cafu.de/forum/viewtopic.php?p=6317#p6317 for a bit more about this very problem.
Best regards,
Carsten
SoulRider
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Re: Compile error. Unknown complier on platform win32.

Post by SoulRider » 2014-04-15, 22:11

Andrey wrote: Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip
Fatal error...
The TechDemo folder in the install isn't zipped. Just zip teh file in the same folder and then it will work.
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Re: Compile error. Unknown complier on platform win32.

Post by Carsten » 2014-04-16, 16:58

SoulRider wrote:
Andrey wrote: Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip
Fatal error...
The TechDemo folder in the install isn't zipped. Just zip teh file in the same folder and then it will work.
Well... :mrgreen: it's really OK to do nothing and to ignore this warning.

The key idea was/is that you can "complement" directories with zip files.

For example, directory

Code: Select all

Games/DeathMatch/Textures/TechDemo/
can be "augmented" by files in

Code: Select all

Games/DeathMatch/Textures/TechDemo.zip
which are read very much like Windows Explorer reads zip files, too, i.e. logically interpreted as:

Code: Select all

Games/DeathMatch/Textures/TechDemo.zip/more/files.png
Thus, if something in Cafu refers to TechDemo/more/files.png, it is found no matter if it is in the "real" directory TechDemo/ or in the TechDemo.zip file.

The TechDemo.zip files is mostly a relic of the past, it is by default not present these days, which is perfectly ok.

All that the warning says is that the TechDemo.zip file isn't there, so all is right. :up:
Best regards,
Carsten
Andrey
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Joined:2014-02-17, 13:18

Re: Compile error. Unknown complier on platform win32.

Post by Andrey » 2014-04-17, 00:09

Ok thank you very much for all the help.
System 1 desktop: Win7 64, AMD Athlon 64 Dual Core, NVIDIA GeForce 9600 GT graphics, 4gb ram.
System 2 laptop: Win7 64, HP G62, AMD Athlon 64 Dual Core, ATI Mobility Radeon HD 4250 graphics, 4gb ram
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