Getting going after set-up
Posted: 2014-04-15, 04:52
I thought I'd start a new thread to ask a few questions that don't seem to be covered in the FAQ. Forgive me if they are.
Do you know of a simple way to create a solution file for the project?
Is there a way for me to clone your git repository across services? (I use GitHub).
How do I compile the games and run them without needing the source code?
While I am prototyping the game, I'd like to be able to share it with friends so they can run it and give me feedback.
Also is there an easier way to run the tools?
It would be nice just to be able to compile the tools as stand-alones to make development easier.
The GUI scripts appear to be in lua, but they are in a custom file format. Is there a reason they do not have the .lua extension?
Are entity hierarchies still available?
While I understand the concept of the component system, it too has it's drawback without class hierarchies. For example, to implement a version of TF2, with it's 9 players classes, I would need to create 9 individual, often complicated, component systems, that are largely the same. Some degree of hierarchy is needed to utilise fully scalability. I may have misunderstood, but as far as I can tell, you have switch to a component only system?
There is currently no team component, while I could in theory (eventually) create something in lua, would this be better implemented in the entity system?
It may not be worth it, although I don't know if lua can effect the entities used in the editor yet (team spawns), I haven't got that far
I am really loving the work you have done, and once I get going properly, I will be excited to see what I can create.
I like to give myself little challenges to spur my development, so I have decided to make a new mod to add to the current tech demo. Again, it will be nice and simple, as this is my first attempt at building a game from the ground up, but it will be an interesting experience. It may also take some time..
Do you know of a simple way to create a solution file for the project?
Is there a way for me to clone your git repository across services? (I use GitHub).
How do I compile the games and run them without needing the source code?
While I am prototyping the game, I'd like to be able to share it with friends so they can run it and give me feedback.
Also is there an easier way to run the tools?
It would be nice just to be able to compile the tools as stand-alones to make development easier.
The GUI scripts appear to be in lua, but they are in a custom file format. Is there a reason they do not have the .lua extension?
Are entity hierarchies still available?
While I understand the concept of the component system, it too has it's drawback without class hierarchies. For example, to implement a version of TF2, with it's 9 players classes, I would need to create 9 individual, often complicated, component systems, that are largely the same. Some degree of hierarchy is needed to utilise fully scalability. I may have misunderstood, but as far as I can tell, you have switch to a component only system?
There is currently no team component, while I could in theory (eventually) create something in lua, would this be better implemented in the entity system?
It may not be worth it, although I don't know if lua can effect the entities used in the editor yet (team spawns), I haven't got that far
I am really loving the work you have done, and once I get going properly, I will be excited to see what I can create.
I like to give myself little challenges to spur my development, so I have decided to make a new mod to add to the current tech demo. Again, it will be nice and simple, as this is my first attempt at building a game from the ground up, but it will be an interesting experience. It may also take some time..