After pressing fire to spawn, the only keys that work are the movement keys. for a random period of time, but noticably longer on laptop, than it was on my much more powerful desktop, I can not jump, select a weapon, or press tab to bring up the scoreboard. All I can do is run around, mouselook and keyboard look work, but none of the other keys do.
Then after an non-constant period of time, suddenly I can use the keys. I can jump, select weapons and bring up the scoreboard (which still doesn't disappear by the way).
Unknown. I have had a look, and I thought it might be due to the position in main loop of initalizing the keys, but I put the scoreboard key in with the movement keys, and it is still affected by the issue. This has been in vanilla cafu since I began testing before the component system was implemented. Is it possible that there is a better key management solution out there? Form what i've seen WXwidgets has a fair few problems.
thanks for the report. I can reproduce this here, but only if I use the left mouse button to spawn. If I press "R" instead, I can use the SPACE key for jumping immediately.
I will have a deeper look into this later today (or maybe tomorrow, as I have to finish fixing something else in CaWE first). I don't think it's a problem with wxWidgets though (which usually works reliable and well), but probably rather one of the 2D GUIs that is consuming our key events...
- "R" is pressed to respawn,
- the mouse is moved before the LMB (left mouse button) is pressed to respawn,
- the LMB is pressed once more after a problematic respawn.
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