Blended textures a la Source Engine for Bezier objects?
Posted: 2015-01-07, 16:23
Hello!
I did search for this topic, but couldn't find anything discussing it.
So, I was playing a bit with the bezier objects last night, and am loving them. Sooo much flexibility is provided by having those.
I was thinking of using beziers to create some basic terrain elements, like small cliffs with a slight overhang, etc... stuff to be used purely as deco/barriers, and it got me thinking.
I'm sure you're already familiar with this, but in the Source Engine, they have their 'displacements', which allow you to create organic objects which are (somehow) derived from basic brushes (interesting concept that). The implementation in Cafu seems far more flexible, and is a lot easier to work with - for me anyway.
Here's their Wiki page on it (for anyone who may not be familiar with it)
One cool aspect of using the Displacements in Source, is the ability to use blended materials, where you have, say, grass and dirt in a single material. When applied to a displacement, you can then paint the surface to blend between the two; it seems to be done with vertex blending. It's very handy and allows you to create a variety of natural shapes, with more realistic texturing (e.g. stone which blends into dirt/grass where it meets the ground, etc).
I'm wondering if this is something that could, and/or may be implemented into Cafu? I know you're busy and have a lot of other priorities with the engine, Carsten, so many just something for the "somewhere down the road" list...? :p.
Thanks!
I did search for this topic, but couldn't find anything discussing it.
So, I was playing a bit with the bezier objects last night, and am loving them. Sooo much flexibility is provided by having those.
I was thinking of using beziers to create some basic terrain elements, like small cliffs with a slight overhang, etc... stuff to be used purely as deco/barriers, and it got me thinking.
I'm sure you're already familiar with this, but in the Source Engine, they have their 'displacements', which allow you to create organic objects which are (somehow) derived from basic brushes (interesting concept that). The implementation in Cafu seems far more flexible, and is a lot easier to work with - for me anyway.
Here's their Wiki page on it (for anyone who may not be familiar with it)
One cool aspect of using the Displacements in Source, is the ability to use blended materials, where you have, say, grass and dirt in a single material. When applied to a displacement, you can then paint the surface to blend between the two; it seems to be done with vertex blending. It's very handy and allows you to create a variety of natural shapes, with more realistic texturing (e.g. stone which blends into dirt/grass where it meets the ground, etc).
I'm wondering if this is something that could, and/or may be implemented into Cafu? I know you're busy and have a lot of other priorities with the engine, Carsten, so many just something for the "somewhere down the road" list...? :p.
Thanks!