Battle Space Sim with large space

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Vyaches
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Battle Space Sim with large space

Post by Vyaches » 2016-06-09, 18:39

Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.
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Carsten
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Re: Battle Space Sim with large space

Post by Carsten » 2016-06-10, 12:05

Hi Vyaches,
welcome to the Cafu forums! :welcome:
Vyaches wrote:Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.
Yes. Please check out the Cafu website for details.
Best regards,
Carsten
Vyaches
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Joined:2016-06-09, 18:35

Re: Battle Space Sim with large space

Post by Vyaches » 2016-06-13, 16:23

Any double precision coordinate support?
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Carsten
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Re: Battle Space Sim with large space

Post by Carsten » 2016-06-13, 21:21

If your question is whether we use type double for position vectors, then the answer is yes.
Best regards,
Carsten
Vyaches
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Re: Battle Space Sim with large space

Post by Vyaches » 2016-06-18, 15:05

Are graphics system correctly drawing a objects (meshes,effects,etc) at super-large distance from the world origin?

In Unity,UE4,CE5 and in many others engine are objects start jlitering if they locating from origin so far(10-20km).
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Carsten
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Re: Battle Space Sim with large space

Post by Carsten » 2016-06-19, 12:03

Can you please tell what you mean by "super-large"?

Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
Best regards,
Carsten
Vyaches
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Re: Battle Space Sim with large space

Post by Vyaches » 2016-06-19, 15:26

Carsten wrote:Can you please tell what you mean by "super-large"?

Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
"super-large" = 10^3 - 10^21 killometres
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