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Battle Space Sim with large space

Posted: 2016-06-09, 18:39
by Vyaches
Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.

Re: Battle Space Sim with large space

Posted: 2016-06-10, 12:05
by Carsten
Hi Vyaches,
welcome to the Cafu forums! :welcome:
Vyaches wrote:Can do i space sim with large space? I need 10000-50000km for maneuvers with newton physics.
Yes. Please check out the Cafu website for details.

Re: Battle Space Sim with large space

Posted: 2016-06-13, 16:23
by Vyaches
Any double precision coordinate support?

Re: Battle Space Sim with large space

Posted: 2016-06-13, 21:21
by Carsten
If your question is whether we use type double for position vectors, then the answer is yes.

Re: Battle Space Sim with large space

Posted: 2016-06-18, 15:05
by Vyaches
Are graphics system correctly drawing a objects (meshes,effects,etc) at super-large distance from the world origin?

In Unity,UE4,CE5 and in many others engine are objects start jlitering if they locating from origin so far(10-20km).

Re: Battle Space Sim with large space

Posted: 2016-06-19, 12:03
by Carsten
Can you please tell what you mean by "super-large"?

Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...

Re: Battle Space Sim with large space

Posted: 2016-06-19, 15:26
by Vyaches
Carsten wrote:Can you please tell what you mean by "super-large"?

Also note that this is a matter of relative sizes. You can have rendering problems with objects that become "too small" at 10 mm, at 10000 km or any other range...
"super-large" = 10^3 - 10^21 killometres