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Any Plan For PBR Implementation?

Posted: 2018-02-28, 07:39
by Kenji
Cafu is good engine, and will be awesome if it have PBR rendering :roll: :roll: :roll:

Re: Any Plan For PBR Implementation?

Posted: 2018-02-28, 11:11
by Carsten
Hi Kenji,
welcome to the Cafu forums! :welcome:

With PBR you mean Physically Based Rendering?
Well, in the sense of the Wikipedia article about PBR, we have already covered many important parts of it: Radiosity lighting combined with Phong shading with normal maps and specular maps, detail maps, level-of-detail, … at lot more!
Do you have anything specific in mind?

Re: Any Plan For PBR Implementation?

Posted: 2018-03-01, 08:50
by Kenji
Hi Carsten,

thanks for the greating.

well i don't know how to explain in the sense of programmer lol
but maybe you want to check this out
http://renderwonk.com/publications/s201 ... ng-course/
for better explaination.
afaik, PBR is always have "Metallic-Roughness" map or "Specular-Glossy" map.

Re: Any Plan For PBR Implementation?

Posted: 2018-03-01, 10:22
by Carsten
Hi Kenji,

well, PBR is a broad concept with many models and variations. We have implemented a considerable part of it, although we're lacking some of the latest developments. And of course there is always room for improvement.

Help, in any variation, is always welcome! :up: