Mac port
hi
is there any news on the release of the mac port
thanks
arthur
is there any news on the release of the mac port
thanks
arthur
Hello
I remember that question quite some time ago...there is no mac port simply because Carsten would need a mac to work with.
Here is the original text:
I remember that question quite some time ago...there is no mac port simply because Carsten would need a mac to work with.
Here is the original text:
Principally, Ca3DE can also easily be ported to additional platforms. For example, all that currently stops me from porting it to the Mac is that I neither have the hardware nor software that would be required for a port.
Arthur, yes, "A port to the Mac OS is in preparation" means that I consider Mac OS for all my code design descisions and planning, but as Kai said, I just lack the hardware and software to actually complete and provide a Mac release right now.
As I spend all my time working on the Ca3D-Engine core, the upcoming TechDemo etc., active Mac development is currently only possible if there is a severe commercial interest in it, as I had to buy the hardware, the software, and -most importantly- stop all other Ca3DE development while I complete the port.
As I spend all my time working on the Ca3D-Engine core, the upcoming TechDemo etc., active Mac development is currently only possible if there is a severe commercial interest in it, as I had to buy the hardware, the software, and -most importantly- stop all other Ca3DE development while I complete the port.
Best regards,
Carsten
Carsten
Doesn't Apple include the Xcode Developer tools for free? I think it might just be an IDE for gcc, but I'm pretty sure it's free.Carsten wrote:As I spend all my time working on the Ca3D-Engine core, the upcoming TechDemo etc., active Mac development is currently only possible if there is a severe commercial interest in it, as I had to buy the hardware, the software, and -most importantly- stop all other Ca3DE development while I complete the port.
btw, A mac port wouldn't be much different than the linux one, except for the UI (dialog boxes etc.), wouldn't it?
-Stephen
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- Joined:2006-04-14, 21:11
- Location:Zürich, Switzerland
Uhm, no. Since Mac is PPC and also Universal Binary based now, there are much complications. Also, OS X doesnt use the X-Window System, who Linux/Unix uses, after all. It uses an own "Window-System" or whatever it could be called. The only thing that is maybe possible with the Linux sourcecode is maybe to make a port for GNU-Darwin and/or other Darwin-Distributions on the top of GNU-software (like X is).btw, A mac port wouldn't be much different than the linux one, except for the UI (dialog boxes etc.), wouldn't it?
Wfr, Sindwiller
Im Working on:
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
I honestly don't know.Stephen wrote:btw, A mac port wouldn't be much different than the linux one, except for the UI (dialog boxes etc.), wouldn't it?
All OS-specific UI / GUI issues would be handled by the wxWidgets toolkit, but other close-to-the-system-issues like OpenGL, sound, mouse+keybord input, networking etc. might take some time (even though it are often just the details that need some adjustment).
In general, I don't think that a Mac port would be very hard to do, but it just takes time to familiarize myself with everything and look into all the details.
Again, I'm still planning to provide a Mac port in the medium term, but as long as there is no immediate and good reason, I just cannot afford to purchase the required hard- and software.
Best regards,
Carsten
Carsten
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